RedWoft

To be or not to be, it is a question.

随笔分类 -  Real-Time Rendering

For Game Or Virtual Reality
Gaussian Blur-GLSL
摘要:Gaussian Blur-GLSL实现 阅读全文

posted @ 2010-06-21 14:20 RedWoft 阅读(1050) 评论(0) 推荐(0)

RealisicWater-GLSL
摘要:RealisicWater-GLSL实现 阅读全文

posted @ 2010-06-20 13:02 RedWoft 阅读(459) 评论(0) 推荐(0)

RealisicWater-HLSL
摘要:RealisicWater-HLSL实现 阅读全文

posted @ 2010-06-20 02:34 RedWoft 阅读(478) 评论(0) 推荐(0)

ParallaxMaping-GLSL
摘要:ParallaxMapping-GLSL实现 阅读全文

posted @ 2010-06-20 01:26 RedWoft 阅读(229) 评论(0) 推荐(0)

ParallaxMapping-HLSL
摘要:ParallaxMapping-HLSL实现 阅读全文

posted @ 2010-06-20 01:22 RedWoft 阅读(422) 评论(0) 推荐(0)

NormalMapping-GLSL
摘要:NormalMapping-GLSL实现 阅读全文

posted @ 2010-06-19 20:08 RedWoft 阅读(302) 评论(0) 推荐(0)

NormalMapping-HLSL
摘要:NormalMapping-HLSL实现 阅读全文

posted @ 2010-06-19 19:57 RedWoft 阅读(404) 评论(0) 推荐(0)