/// <summary>
/// 控件抖动
/// </summary>
/// <param name="translate"></param>
/// <param name="power">抖动第一下偏移量</param>
/// <param name="range">减弱幅度(小于等于power,大于0)</param>
/// <param name="speed">持续系数(大于0),越大时间越长,</param>
public void ElasticAnimation(TranslateTransform translate, int power, int range = 1, double speed = 1)
{
DoubleAnimationUsingKeyFrames animation1 = new DoubleAnimationUsingKeyFrames();
for (int i = power, j = 1; i >= 0; i -= range)
{
animation1.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
animation1.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
}
translate.BeginAnimation(TranslateTransform.YProperty, animation1);
DoubleAnimationUsingKeyFrames animation2 = new DoubleAnimationUsingKeyFrames();
for (int i = power, j = 1; i >= 0; i -= range)
{
animation2.KeyFrames.Add(new LinearDoubleKeyFrame(-i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
animation2.KeyFrames.Add(new LinearDoubleKeyFrame(i, TimeSpan.FromMilliseconds(j++ * 100 * speed)));
}
translate.BeginAnimation(TranslateTransform.XProperty, animation2);
}