Unity可拖动UI
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragPanel:MonoBehaviour,IDragHandler,IPointerDownHandler { private RectTransform panel; private Canvas canvas; void Start() { panel = this.GetComponent<RectTransform>(); canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); } public void OnDrag(PointerEventData eventData) { panel.anchoredPosition+=eventData.delta/canvas.scaleFactor; } public void OnPointerDown(PointerEventData eventData) { panel.SetAsLastSibling();//设置最高层 } }
作者:小糸侑
-------------------------------------------
个性签名:愿你被这个世界所喜爱
如果觉得这篇文章对你有小小的帮助的话,记得在右下角点个“推荐”哦,博主在此感谢!

浙公网安备 33010602011771号