2013年1月25日
摘要: http://forum.unity3d.com/threads/18507-Boo-C-and-JavaScript-in-Unity-Experiences-and-Opinions 阅读全文
posted @ 2013-01-25 19:17 warmwar 阅读(139) 评论(0) 推荐(0) 编辑
摘要: Summary 总结PC/MaciOS/Android360/PS3Deferred lighting 延迟光照SM3.0, GPU support-YesForward rendering 正向渲染SM2.0OpenGL ES 2.0YesVertex Lit rendering 顶点光照渲染YesYes-Realtime Shadows 实时阴影SM2.0, GPU support-YesImage Effects 图像效果Most need SM2.0Most need OpenGL ES 2.0YesVertex Shaders 顶点着色器SM1.1OpenGL ES 2.0YesPi 阅读全文
posted @ 2013-01-25 19:09 warmwar 阅读(297) 评论(0) 推荐(0) 编辑
摘要: iPad2 and MSAA and alpha-blended geometryiPad2、MSAA和alpha混合几何There is a bug in apple driver resulting in artifacts when MSAA is enabled and alpha-blended geometry is drawn with non RGBA colorMask. To prevent artifacts we force RGBA colorMask when this configuration is encountered, though it will ren 阅读全文
posted @ 2013-01-25 19:08 warmwar 阅读(196) 评论(0) 推荐(0) 编辑