the future of real-time rendering hardware

*Larrabee:a new graphics hardware
*rendering pipeline
不在意stage順序,每個stage都可programmable,且每個stage order 也可改變
*問題:高度平行化如何和設計彈性達到平衡

new OpenGL 3.0
*還沒有geometry shader

DirectX
11.0
*增加3個新的shader:
1.HULL shader
2.Domain
shader:可設定以某種surface當作primitive
3.Compute
shader:ray-tracing,post-rendering
*multi-core implementation
*HULL
shader:NURBS,Bezier curve,basic transformation
*computer
shader:可利用作非graphics的工作
*Larrabee:a many-core x86 architecture
stage order
完全在SW端控制
pointer等instruction可在Larrabee架構下實現
Data Cohercency在HW solve

posted on 2011-06-26 21:59  warmwar  阅读(184)  评论(0)    收藏  举报