Rendering Grass in Real Time with Dynamic Lighting (IEEE CGA09)

grass:
1.view-dependent
2.Volume texture


分成三階段(依距離眼睛的距離)
1.geometry model
2.volume
texture
3.billboard

利用quadtree LOD
posted on 2011-06-26 21:39  warmwar  阅读(250)  评论(0)    收藏  举报