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using System.Collections; using System.Collections.Generic; using UnityEngine; //选择轴向 public enum axisPostion { x_dir, y_dir, z_dir, } public class ho 阅读全文
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public RenderTexture renderTexture; void Start() { int width = renderTexture.width; int height = renderTexture.height; Texture2D texture2D = new Textu 阅读全文
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所需dll 网盘下载 链接: https://pan.baidu.com/s/12K0eZMt6JGfQlRKYDOJ9dA 提取码: n5jx using NPOI.SS.UserModel; using System.IO; using UnityEngine; using NPOI.XSSF. 阅读全文
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创建 using System; using UnityEditor; using UnityEngine; public class CreateAsset : Editor { //在菜单栏创建功能项 [MenuItem("数据/Excel")] static void Create() { S 阅读全文
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链接:https://pan.baidu.com/s/1N3lV6VEKuuXi-a9Db2XmSw?pwd=icmw 提取码:icmw --来自百度网盘超级会员V5的分享 打包出来也可使用 using System.Data; using System.IO; using Excel; using 阅读全文
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using Newtonsoft.Json; using System.Collections.Generic; using UnityEngine; public class JsonDe : MonoBehaviour { public class Produc { public string 阅读全文