public RenderTexture renderTexture;
void Start()
{
int width = renderTexture.width;
int height = renderTexture.height;
Texture2D texture2D = new Texture2D(width, height, TextureFormat.ARGB32, false);
RenderTexture.active = renderTexture;
texture2D.ReadPixels(new Rect(0, 0, width, height), 0, 0);
texture2D.Apply();
byte[] vs = texture2D.EncodeToPNG();
string path = @"E:\one\"+ name + ".png";
FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write);
fileStream.Write(vs, 0, vs.Length);
fileStream.Dispose();
fileStream.Close();
}