unity webgl app 浏览器窗口设置自适应

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Web</title>
  //设置窗口
    <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"/>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
    <script src="TemplateData/UnityProgress.js"></script>
    <script src="Build/UnityLoader.js"></script>
    <script>
      var unityInstance = UnityLoader.instantiate("unityContainer", "Build/web.json", {onProgress: UnityProgress});
    </script>
  </head>
  <body>
    <div class="webgl-content">
      <div id="unityContainer" style="width:100vw;height:100vh;"></div>
    </div>
    <script>
      unityInstance.SetFullscreen(1)
    </script>
  </body>
</html>

修改 index.html文件

posted @ 2020-11-17 15:45  GP19  阅读(1045)  评论(0)    收藏  举报