文章分类 -  Unity / Unity - 算法

摘要:``` c# /*直接改变Y值*/ public class Player : MonoBehaviour { public float jumpStartSpeed = 20; public float gravitySpeed = 0; private float jumpSpeed; priv 阅读全文
posted @ 2023-01-31 14:12 匿鱼 阅读(71) 评论(0) 推荐(0)
摘要:A*算法参考博客: https://bbs.huaweicloud.com/blogs/294512 算法可视化: https://github.com/zhm-real/PathPlanning 算法拆解参考博客:(推荐) https://blog.csdn.net/u014361280/arti 阅读全文
posted @ 2022-05-09 14:32 匿鱼 阅读(95) 评论(0) 推荐(0)
摘要:https://www.youtube.com/watch?v=XzmTiO3j6p0 https://www.youtube.com/watch?v=JLARzu7coEs 阅读全文
posted @ 2022-01-09 23:08 匿鱼 阅读(14) 评论(0) 推荐(0)