文章分类 - Unity / Unity - 算法
摘要:``` c# /*直接改变Y值*/ public class Player : MonoBehaviour { public float jumpStartSpeed = 20; public float gravitySpeed = 0; private float jumpSpeed; priv
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摘要:A*算法参考博客: https://bbs.huaweicloud.com/blogs/294512 算法可视化: https://github.com/zhm-real/PathPlanning 算法拆解参考博客:(推荐) https://blog.csdn.net/u014361280/arti
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摘要:https://www.youtube.com/watch?v=XzmTiO3j6p0 https://www.youtube.com/watch?v=JLARzu7coEs
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