GameByro StandardMaterial GeneratePixelShadeTree

1.AddDefaultMaterialNodes添加了Pixel in/out 常量等等
 
2.kContext.m_spInputs->AddOutputResource("float4", "Position", "World",  "PosProjected");
kContext.m_spInputs->AddOutputResource("float4", "TexCoord", "", "DiffuseAccum");
kContext.m_spInputs->AddOutputResource("float4","Color", "", "VertexColors");
看 In/Out不爽接着加呗
 
3.NiMaterialResource* pkSamplerRes = kContext.m_spUniforms->AddOutputResource("sampler2D", "Sampler", "", "Sampler", 1, NiMaterialResource::SOURCE_PREDEFINED, NiShaderAttributeDesc::OT_UNDEFINED, 0); 传说中的Sampler
 
ShaderTree Node都有了 工具呢? GB真是奇葩~




posted @ 2013-08-30 18:24  EnoroF  阅读(333)  评论(0)    收藏  举报