04 2021 档案

摘要:void DouaDou() { StartCoroutine(Dou()); } IEnumerator Dou() { for (int i = 0; i<=360; i+=60) { //Camera.main.transform.position = // new Vector3(camer 阅读全文
posted @ 2021-04-14 11:31 真的勇士 阅读(98) 评论(0) 推荐(0)
摘要:void Start() { int[] arr = new int[] { 5, 4, 9, 8, 6, 3, 2, 1, 7, 5, 6, 9, 8 }; int[] brr = shellSort(arr); for (int i = 0; i < brr.Length; i++) { pri 阅读全文
posted @ 2021-04-14 11:17 真的勇士 阅读(232) 评论(0) 推荐(0)
摘要:void Start() { Debug.Log(FindTF(transform, "Cube (7)")); } public Transform FindTF(Transform parent, string name) { Transform TF = parent.Find(name); 阅读全文
posted @ 2021-04-13 15:39 真的勇士 阅读(50) 评论(0) 推荐(0)
摘要:OnBecameInvisible 当Mesh Renderer在任何相机上可见时; OnBecameInVisible 当Mesh Renderer在任何相机上都不可见时; GetSiblingIndex Gets the sibling index 获取该对象的同级索引; 阅读全文
posted @ 2021-04-12 20:44 真的勇士 阅读(60) 评论(0) 推荐(0)