摘要: Git基础 什么是git? git是一个版本控制系统,也可以说当你的代码发生变化进行管理的工具.在git出现之前这样的工具SVN,CVS. git和github的区别, 简单来说,git是一个版本控制的工具,github是一个代码托管平台,一个代码仓库. 用git管理项目 首先进入项目目录,启动gi 阅读全文
posted @ 2019-04-15 22:38 FindSoul 阅读(756) 评论(0) 推荐(0)
摘要: Ansible-playbook简介 什么是playbook? 简单点说,playbook就是ansible用于配置,部署和管控节点机器的剧本,将一系列命令的集合归一使用,类似于shell脚本,不过更加强大. playbook与shell脚本比对 它们功能形似,playbook和shell脚本一样, 阅读全文
posted @ 2019-04-11 21:07 FindSoul 阅读(1489) 评论(0) 推荐(0)
摘要: ansible背景 1.什么是ansible? ansible是新出现的自动化运维工具,基于Python开发,集合了众多运维工具(puppet、cfengine、chef、func、fabric)的优点,实现了批量系统配置、批量程序部署、批量运行命令等功能。 2.ansible的是怎么工作的? an 阅读全文
posted @ 2019-04-09 17:16 FindSoul 阅读(1311) 评论(0) 推荐(0)
摘要: 什么是HBuilder? HBbuilder是DCloud(数字天堂)推出的一款支持HTML5的WEB开发IDE,主体是由java编写的,它将HTML/JS代码块进行代码封装,达到简单数据形成代码的特点,对开发者特别友好. MUI? 移动APP布局框架, - 最接近原生APP操作 HTMLPLUS 阅读全文
posted @ 2019-03-28 18:24 FindSoul 阅读(933) 评论(0) 推荐(0)
摘要: MongoDB背景 MongoDB是一个很有意思的数据库,一个介于关系型数据库和非关系型数据库之间,但它是(NoSQL)非关系数据库且功能最丰富,最接近关系的数据库,它的数据就是存放在内存中,对数据的操作大部分在内存中,但MongoDB并不是单纯的内存数据库,MongoDB是由C++编写的,是一个基 阅读全文
posted @ 2019-03-27 16:44 FindSoul 阅读(224) 评论(0) 推荐(0)
摘要: AI背景 在当今互联网信息高速发展的大背景下,人工智能(AI)已经开始走进了千家万户,逐渐和我们的生活接轨,那具体什么是AI呢? 什么是人工智能(AI)? 人工智能:简单理解就是由人制造出来的,有一定的''智慧能力'',不过它同样类似人类一样具备:听、说、看、思考、理解等能力! 身边的人工智能有哪些 阅读全文
posted @ 2019-03-25 18:07 FindSoul 阅读(518) 评论(0) 推荐(0)
摘要: websocket是什么? web-socket是HTML5提出的一个协议规范,实现了浏览器和服务器之间的全双工通信web-socket约定了一个通信的规范,通过一个握手的机制,客户端(浏览器)和服务端(webserver)之间建立一个类似于tcp的连接,从而方便Client-Server,在web 阅读全文
posted @ 2019-03-24 22:11 FindSoul 阅读(247) 评论(0) 推荐(0)
摘要: Docker docker是什么? docker最初是dotCloud公司创始人Solomom Hykes在法国期间发起的一个公司内部项目,它是基于dotCloud公司多年云服务技术的一次革新,并在2013年3月以Apache2.0授权协议开源,主要项目代码在GitHub上进行维护... docke 阅读全文
posted @ 2019-03-13 22:13 FindSoul 阅读(174) 评论(0) 推荐(0)
摘要: vue + uwsgi +nginx 部署前后端分离项目 准备项目 1.将前端vue项目包和后端django项目包上传服务器,通过lrzsz,直接从windows拖进linux中 2.解压缩操作 前端vue部署 node环境准备 1.下载node二进制包,该包已经包含node,不需要再编译 # wg 阅读全文
posted @ 2019-03-13 20:44 FindSoul 阅读(1992) 评论(0) 推荐(0)
摘要: NGINX是什么? nginx是开源的,支持高性能的,高并发的www服务和代理服务软件,就是web服务器,nginx不但是一个优秀的web服务软件,还可以做反向代理,负载均衡,以及缓存服务使用. 优点:支持高并发,支持几万的并发连接;资源消耗少.在3万并发连接下开启10个nginx线程消耗内存不到2 阅读全文
posted @ 2019-03-12 00:50 FindSoul 阅读(198) 评论(0) 推荐(0)
var RENDERER = { POINT_INTERVAL : 5, FISH_COUNT : 3, MAX_INTERVAL_COUNT : 50, INIT_HEIGHT_RATE : 0.5, THRESHOLD : 50, init : function(){ this.setParameters(); this.reconstructMethods(); this.setup(); this.bindEvent(); this.render(); }, setParameters : function(){ this.$window = $(window); this.$container = $('#jsi-flying-fish-container'); this.$canvas = $(''); this.context = this.$canvas.appendTo(this.$container).get(0).getContext('2d'); this.points = []; this.fishes = []; this.watchIds = []; }, createSurfacePoints : function(){ var count = Math.round(this.width / this.POINT_INTERVAL); this.pointInterval = this.width / (count - 1); this.points.push(new SURFACE_POINT(this, 0)); for(var i = 1; i < count; i++){ var point = new SURFACE_POINT(this, i * this.pointInterval), previous = this.points[i - 1]; point.setPreviousPoint(previous); previous.setNextPoint(point); this.points.push(point); } }, reconstructMethods : function(){ this.watchWindowSize = this.watchWindowSize.bind(this); this.jdugeToStopResize = this.jdugeToStopResize.bind(this); this.startEpicenter = this.startEpicenter.bind(this); this.moveEpicenter = this.moveEpicenter.bind(this); this.reverseVertical = this.reverseVertical.bind(this); this.render = this.render.bind(this); }, setup : function(){ this.points.length = 0; this.fishes.length = 0; this.watchIds.length = 0; this.intervalCount = this.MAX_INTERVAL_COUNT; this.width = this.$container.width(); this.height = this.$container.height(); this.fishCount = this.FISH_COUNT * this.width / 500 * this.height / 500; this.$canvas.attr({width : this.width, height : this.height}); this.reverse = false; this.fishes.push(new FISH(this)); this.createSurfacePoints(); }, watchWindowSize : function(){ this.clearTimer(); this.tmpWidth = this.$window.width(); this.tmpHeight = this.$window.height(); this.watchIds.push(setTimeout(this.jdugeToStopResize, this.WATCH_INTERVAL)); }, clearTimer : function(){ while(this.watchIds.length > 0){ clearTimeout(this.watchIds.pop()); } }, jdugeToStopResize : function(){ var width = this.$window.width(), height = this.$window.height(), stopped = (width == this.tmpWidth && height == this.tmpHeight); this.tmpWidth = width; this.tmpHeight = height; if(stopped){ this.setup(); } }, bindEvent : function(){ this.$window.on('resize', this.watchWindowSize); this.$container.on('mouseenter', this.startEpicenter); this.$container.on('mousemove', this.moveEpicenter); this.$container.on('click', this.reverseVertical); }, getAxis : function(event){ var offset = this.$container.offset(); return { x : event.clientX - offset.left + this.$window.scrollLeft(), y : event.clientY - offset.top + this.$window.scrollTop() }; }, startEpicenter : function(event){ this.axis = this.getAxis(event); }, moveEpicenter : function(event){ var axis = this.getAxis(event); if(!this.axis){ this.axis = axis; } this.generateEpicenter(axis.x, axis.y, axis.y - this.axis.y); this.axis = axis; }, generateEpicenter : function(x, y, velocity){ if(y < this.height / 2 - this.THRESHOLD || y > this.height / 2 + this.THRESHOLD){ return; } var index = Math.round(x / this.pointInterval); if(index < 0 || index >= this.points.length){ return; } this.points[index].interfere(y, velocity); }, reverseVertical : function(){ this.reverse = !this.reverse; for(var i = 0, count = this.fishes.length; i < count; i++){ this.fishes[i].reverseVertical(); } }, controlStatus : function(){ for(var i = 0, count = this.points.length; i < count; i++){ this.points[i].updateSelf(); } for(var i = 0, count = this.points.length; i < count; i++){ this.points[i].updateNeighbors(); } if(this.fishes.length < this.fishCount){ if(--this.intervalCount == 0){ this.intervalCount = this.MAX_INTERVAL_COUNT; this.fishes.push(new FISH(this)); } } }, render : function(){ requestAnimationFrame(this.render); this.controlStatus(); this.context.clearRect(0, 0, this.width, this.height); this.context.fillStyle = 'hsl(0, 0%, 95%)'; for(var i = 0, count = this.fishes.length; i < count; i++){ this.fishes[i].render(this.context); } this.context.save(); this.context.globalCompositeOperation = 'xor'; this.context.beginPath(); this.context.moveTo(0, this.reverse ? 0 : this.height); for(var i = 0, count = this.points.length; i < count; i++){ this.points[i].render(this.context); } this.context.lineTo(this.width, this.reverse ? 0 : this.height); this.context.closePath(); this.context.fill(); this.context.restore(); } }; var SURFACE_POINT = function(renderer, x){ this.renderer = renderer; this.x = x; this.init(); }; SURFACE_POINT.prototype = { SPRING_CONSTANT : 0.03, SPRING_FRICTION : 0.9, WAVE_SPREAD : 0.3, ACCELARATION_RATE : 0.01, init : function(){ this.initHeight = this.renderer.height * this.renderer.INIT_HEIGHT_RATE; this.height = this.initHeight; this.fy = 0; this.force = {previous : 0, next : 0}; }, setPreviousPoint : function(previous){ this.previous = previous; }, setNextPoint : function(next){ this.next = next; }, interfere : function(y, velocity){ this.fy = this.renderer.height * this.ACCELARATION_RATE * ((this.renderer.height - this.height - y) >= 0 ? -1 : 1) * Math.abs(velocity); }, updateSelf : function(){ this.fy += this.SPRING_CONSTANT * (this.initHeight - this.height); this.fy *= this.SPRING_FRICTION; this.height += this.fy; }, updateNeighbors : function(){ if(this.previous){ this.force.previous = this.WAVE_SPREAD * (this.height - this.previous.height); } if(this.next){ this.force.next = this.WAVE_SPREAD * (this.height - this.next.height); } }, render : function(context){ if(this.previous){ this.previous.height += this.force.previous; this.previous.fy += this.force.previous; } if(this.next){ this.next.height += this.force.next; this.next.fy += this.force.next; } context.lineTo(this.x, this.renderer.height - this.height); } }; var FISH = function(renderer){ this.renderer = renderer; this.init(); }; FISH.prototype = { GRAVITY : 0.4, init : function(){ this.direction = Math.random() < 0.5; this.x = this.direction ? (this.renderer.width + this.renderer.THRESHOLD) : -this.renderer.THRESHOLD; this.previousY = this.y; this.vx = this.getRandomValue(4, 10) * (this.direction ? -1 : 1); if(this.renderer.reverse){ this.y = this.getRandomValue(this.renderer.height * 1 / 10, this.renderer.height * 4 / 10); this.vy = this.getRandomValue(2, 5); this.ay = this.getRandomValue(0.05, 0.2); }else{ this.y = this.getRandomValue(this.renderer.height * 6 / 10, this.renderer.height * 9 / 10); this.vy = this.getRandomValue(-5, -2); this.ay = this.getRandomValue(-0.2, -0.05); } this.isOut = false; this.theta = 0; this.phi = 0; }, getRandomValue : function(min, max){ return min + (max - min) * Math.random(); }, reverseVertical : function(){ this.isOut = !this.isOut; this.ay *= -1; }, controlStatus : function(context){ this.previousY = this.y; this.x += this.vx; this.y += this.vy; this.vy += this.ay; if(this.renderer.reverse){ if(this.y > this.renderer.height * this.renderer.INIT_HEIGHT_RATE){ this.vy -= this.GRAVITY; this.isOut = true; }else{ if(this.isOut){ this.ay = this.getRandomValue(0.05, 0.2); } this.isOut = false; } }else{ if(this.y < this.renderer.height * this.renderer.INIT_HEIGHT_RATE){ this.vy += this.GRAVITY; this.isOut = true; }else{ if(this.isOut){ this.ay = this.getRandomValue(-0.2, -0.05); } this.isOut = false; } } if(!this.isOut){ this.theta += Math.PI / 20; this.theta %= Math.PI * 2; this.phi += Math.PI / 30; this.phi %= Math.PI * 2; } this.renderer.generateEpicenter(this.x + (this.direction ? -1 : 1) * this.renderer.THRESHOLD, this.y, this.y - this.previousY); if(this.vx > 0 && this.x > this.renderer.width + this.renderer.THRESHOLD || this.vx < 0 && this.x < -this.renderer.THRESHOLD){ this.init(); } }, render : function(context){ context.save(); context.translate(this.x, this.y); context.rotate(Math.PI + Math.atan2(this.vy, this.vx)); context.scale(1, this.direction ? 1 : -1); context.beginPath(); context.moveTo(-30, 0); context.bezierCurveTo(-20, 15, 15, 10, 40, 0); context.bezierCurveTo(15, -10, -20, -15, -30, 0); context.fill(); context.save(); context.translate(40, 0); context.scale(0.9 + 0.2 * Math.sin(this.theta), 1); context.beginPath(); context.moveTo(0, 0); context.quadraticCurveTo(5, 10, 20, 8); context.quadraticCurveTo(12, 5, 10, 0); context.quadraticCurveTo(12, -5, 20, -8); context.quadraticCurveTo(5, -10, 0, 0); context.fill(); context.restore(); context.save(); context.translate(-3, 0); context.rotate((Math.PI / 3 + Math.PI / 10 * Math.sin(this.phi)) * (this.renderer.reverse ? -1 : 1)); context.beginPath(); if(this.renderer.reverse){ context.moveTo(5, 0); context.bezierCurveTo(10, 10, 10, 30, 0, 40); context.bezierCurveTo(-12, 25, -8, 10, 0, 0); }else{ context.moveTo(-5, 0); context.bezierCurveTo(-10, -10, -10, -30, 0, -40); context.bezierCurveTo(12, -25, 8, -10, 0, 0); } context.closePath(); context.fill(); context.restore(); context.restore(); this.controlStatus(context); } }; $(function(){ RENDERER.init(); });