AI背景
在当今互联网信息高速发展的大背景下,人工智能(AI)已经开始走进了千家万户,逐渐和我们的生活接轨,那具体什么是AI呢?
什么是人工智能(AI)?
人工智能:简单理解就是由人制造出来的,有一定的''智慧能力'',不过它同样类似人类一样具备:听、说、看、思考、理解等能力!
听:语音识别;
说:语音合成;
看:图像,文字,视频的识别;
思考:理解后的逻辑处理
理解:语言(文字)图像,视频理解等逻辑处理
身边的人工智能有哪些呢?
阿里的天猫精灵和小米的小爱可以让陪伴我们聊天,点歌,购物等...;百度的小度的天网系统;银行办卡刷脸系统;车辆违章监控系统等....
百度的AI
百度AI开放平台,已经封装好的接口供我们进行调用,https://ai.baidu.com/,让我们能够更简单,直接的使用接触AI技术.
图灵机器人
图灵http://www.tuling123.com/,注册登录用创建一个机器人,通过api接入使用,通过api密匙
AI的使用
首先在我们python中安装接口模块,pip3 install baidu-aip第三方模块,然后根据百度技术文档,Python SDK配置使用
语音合成
from aip import AipSpeech
""" 你的 APPID AK SK """
APP_ID = '你的 App ID'
API_KEY = '你的 Api Key'
SECRET_KEY = '你的 Secret Key'
client = AipSpeech(APP_ID, API_KEY, SECRET_KEY) #以上代码,常量APP_ID在百度云控制台中创建,常量API_KEY与SECRET_KEY是在创建完毕应用后,
系统分配给用户的,均为字符串,用于标识用户,为访问做签名验证,可在AI服务控制台中的应用列表中查看。
result = client.systhesis('你好,见到你很高兴','zh',1,{
'vol':5, #音量,取值0-15,默认为5中音量
'pit':6, #音调,取值0-9,默认为5中语调
'spd':4, #语速,取值0-9,默认为5中语速
'per':0 #发音人选择, 0为女声,1为男声,3为情感合成-度逍遥,4为情感合成-度丫丫,默认为普通女
})
if not isinstance(result,dict):
with oprn('a.mp3','wb') as f:
f.write(result)
#这样就会生成一个a.mp3的音频,打开即可收听到 '你好,见到你很高兴'
语音识别
我们继续根据百度Python SDK技术文档进行使用;简述注意事项: 1.支持的音频格式有pcm、amr(压缩格式); 2.语音上限时长60s,超过就会报错!;采用率二选一 8000 或者 16000。正常情况请使用16000

#使用音频转码方式
FFmpeg
1.安装链接:http://www.ffmpeg.org/download.html
2.下载到安装包后,进行解压,找到bin目录,添加到windows环境变量,重启pycharm.,然后便可以执行转换音频格式了
3. ffmpeg -y -i a.mp3 -acodec pcm_s16le -f s16le -ac 1 -ar 16000 a.pcm
4.执行成功如下,否则报错
"""
ffmpeg version N-91330-ga990184007 Copyright (c) 2000-2018 the FFmpeg developers
built with gcc 7.3.0 (GCC)
configuration: --disable-static --enable-shared --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-amf --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth
libavutil 56. 18.102 / 56. 18.102
libavcodec 58. 20.103 / 58. 20.103
libavformat 58. 17.100 / 58. 17.100
libavdevice 58. 4.101 / 58. 4.101
libavfilter 7. 25.100 / 7. 25.100
libswscale 5. 2.100 / 5. 2.100
libswresample 3. 2.100 / 3. 2.100
libpostproc 55. 2.100 / 55. 2.100
[mp3 @ 0000000000469300] Estimating duration from bitrate, this may be inaccurate
Input #0, mp3, from 'a.mp3':
Duration: 00:00:02.63, start: 0.000000, bitrate: 16 kb/s
Stream #0:0: Audio: mp3, 16000 Hz, mono, fltp, 16 kb/s
Stream mapping:
Stream #0:0 -> #0:0 (mp3 (mp3float) -> pcm_s16le (native))
Press [q] to stop, [?] for help
Output #0, s16le, to 'a.mp3.pcm':
Metadata:
encoder : Lavf58.17.100
Stream #0:0: Audio: pcm_s16le, 16000 Hz, mono, s16, 256 kb/s
Metadata:
encoder : Lavc58.20.103 pcm_s16le
size= 82kB time=00:00:02.62 bitrate= 256.0kbits/s speed= 263x
video:0kB audio:82kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.000000%
"""
ffmpeg音频转码方式
from aip import AipSpeech
""" 你的 APPID AK SK """
APP_ID = '你的 App ID'
API_KEY = '你的 Api Key'
SECRET_KEY = '你的 Secret Key'
client = AipSpeech(APP_ID, API_KEY, SECRET_KEY)
# 读取文件
def get_file_content(filePath):
with open(filePath, 'rb') as fp:
return fp.read()
# 识别本地文件
client.asr(get_file_content('audio.pcm'), 'pcm', 16000, {
'dev_pid': 1536,
})
自然语言处理
词法分析匹配有多种,这里只介绍,短文本相似度接口,也就是判断两个文本相似度得分
#示例
text1 = "浙富股份"
text2 = "万事通自考网"
""" 调用短文本相似度 """
client.simnet(text1, text2);
""" 如果有可选参数 """
options = {}
options["model"] = "CNN"
""" 带参数调用短文本相似度 """
client.simnet(text1, text2, options)
#短文本相似度 返回示例
{
"log_id": 12345,
"texts":{
"text_1":"浙富股份",
"text_2":"万事通自考网"
},
"score":0.3300237655639648 //相似度结果
},
"""根据score的比例来判断音频相似程度,得分越高,相似度越接近"""
...
CrazyShenldon
posted @
2019-03-25 18:07
FindSoul
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503)
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var RENDERER = {
POINT_INTERVAL : 5,
FISH_COUNT : 3,
MAX_INTERVAL_COUNT : 50,
INIT_HEIGHT_RATE : 0.5,
THRESHOLD : 50,
init : function(){
this.setParameters();
this.reconstructMethods();
this.setup();
this.bindEvent();
this.render();
},
setParameters : function(){
this.$window = $(window);
this.$container = $('#jsi-flying-fish-container');
this.$canvas = $('');
this.context = this.$canvas.appendTo(this.$container).get(0).getContext('2d');
this.points = [];
this.fishes = [];
this.watchIds = [];
},
createSurfacePoints : function(){
var count = Math.round(this.width / this.POINT_INTERVAL);
this.pointInterval = this.width / (count - 1);
this.points.push(new SURFACE_POINT(this, 0));
for(var i = 1; i < count; i++){
var point = new SURFACE_POINT(this, i * this.pointInterval),
previous = this.points[i - 1];
point.setPreviousPoint(previous);
previous.setNextPoint(point);
this.points.push(point);
}
},
reconstructMethods : function(){
this.watchWindowSize = this.watchWindowSize.bind(this);
this.jdugeToStopResize = this.jdugeToStopResize.bind(this);
this.startEpicenter = this.startEpicenter.bind(this);
this.moveEpicenter = this.moveEpicenter.bind(this);
this.reverseVertical = this.reverseVertical.bind(this);
this.render = this.render.bind(this);
},
setup : function(){
this.points.length = 0;
this.fishes.length = 0;
this.watchIds.length = 0;
this.intervalCount = this.MAX_INTERVAL_COUNT;
this.width = this.$container.width();
this.height = this.$container.height();
this.fishCount = this.FISH_COUNT * this.width / 500 * this.height / 500;
this.$canvas.attr({width : this.width, height : this.height});
this.reverse = false;
this.fishes.push(new FISH(this));
this.createSurfacePoints();
},
watchWindowSize : function(){
this.clearTimer();
this.tmpWidth = this.$window.width();
this.tmpHeight = this.$window.height();
this.watchIds.push(setTimeout(this.jdugeToStopResize, this.WATCH_INTERVAL));
},
clearTimer : function(){
while(this.watchIds.length > 0){
clearTimeout(this.watchIds.pop());
}
},
jdugeToStopResize : function(){
var width = this.$window.width(),
height = this.$window.height(),
stopped = (width == this.tmpWidth && height == this.tmpHeight);
this.tmpWidth = width;
this.tmpHeight = height;
if(stopped){
this.setup();
}
},
bindEvent : function(){
this.$window.on('resize', this.watchWindowSize);
this.$container.on('mouseenter', this.startEpicenter);
this.$container.on('mousemove', this.moveEpicenter);
this.$container.on('click', this.reverseVertical);
},
getAxis : function(event){
var offset = this.$container.offset();
return {
x : event.clientX - offset.left + this.$window.scrollLeft(),
y : event.clientY - offset.top + this.$window.scrollTop()
};
},
startEpicenter : function(event){
this.axis = this.getAxis(event);
},
moveEpicenter : function(event){
var axis = this.getAxis(event);
if(!this.axis){
this.axis = axis;
}
this.generateEpicenter(axis.x, axis.y, axis.y - this.axis.y);
this.axis = axis;
},
generateEpicenter : function(x, y, velocity){
if(y < this.height / 2 - this.THRESHOLD || y > this.height / 2 + this.THRESHOLD){
return;
}
var index = Math.round(x / this.pointInterval);
if(index < 0 || index >= this.points.length){
return;
}
this.points[index].interfere(y, velocity);
},
reverseVertical : function(){
this.reverse = !this.reverse;
for(var i = 0, count = this.fishes.length; i < count; i++){
this.fishes[i].reverseVertical();
}
},
controlStatus : function(){
for(var i = 0, count = this.points.length; i < count; i++){
this.points[i].updateSelf();
}
for(var i = 0, count = this.points.length; i < count; i++){
this.points[i].updateNeighbors();
}
if(this.fishes.length < this.fishCount){
if(--this.intervalCount == 0){
this.intervalCount = this.MAX_INTERVAL_COUNT;
this.fishes.push(new FISH(this));
}
}
},
render : function(){
requestAnimationFrame(this.render);
this.controlStatus();
this.context.clearRect(0, 0, this.width, this.height);
this.context.fillStyle = 'hsl(0, 0%, 95%)';
for(var i = 0, count = this.fishes.length; i < count; i++){
this.fishes[i].render(this.context);
}
this.context.save();
this.context.globalCompositeOperation = 'xor';
this.context.beginPath();
this.context.moveTo(0, this.reverse ? 0 : this.height);
for(var i = 0, count = this.points.length; i < count; i++){
this.points[i].render(this.context);
}
this.context.lineTo(this.width, this.reverse ? 0 : this.height);
this.context.closePath();
this.context.fill();
this.context.restore();
}
};
var SURFACE_POINT = function(renderer, x){
this.renderer = renderer;
this.x = x;
this.init();
};
SURFACE_POINT.prototype = {
SPRING_CONSTANT : 0.03,
SPRING_FRICTION : 0.9,
WAVE_SPREAD : 0.3,
ACCELARATION_RATE : 0.01,
init : function(){
this.initHeight = this.renderer.height * this.renderer.INIT_HEIGHT_RATE;
this.height = this.initHeight;
this.fy = 0;
this.force = {previous : 0, next : 0};
},
setPreviousPoint : function(previous){
this.previous = previous;
},
setNextPoint : function(next){
this.next = next;
},
interfere : function(y, velocity){
this.fy = this.renderer.height * this.ACCELARATION_RATE * ((this.renderer.height - this.height - y) >= 0 ? -1 : 1) * Math.abs(velocity);
},
updateSelf : function(){
this.fy += this.SPRING_CONSTANT * (this.initHeight - this.height);
this.fy *= this.SPRING_FRICTION;
this.height += this.fy;
},
updateNeighbors : function(){
if(this.previous){
this.force.previous = this.WAVE_SPREAD * (this.height - this.previous.height);
}
if(this.next){
this.force.next = this.WAVE_SPREAD * (this.height - this.next.height);
}
},
render : function(context){
if(this.previous){
this.previous.height += this.force.previous;
this.previous.fy += this.force.previous;
}
if(this.next){
this.next.height += this.force.next;
this.next.fy += this.force.next;
}
context.lineTo(this.x, this.renderer.height - this.height);
}
};
var FISH = function(renderer){
this.renderer = renderer;
this.init();
};
FISH.prototype = {
GRAVITY : 0.4,
init : function(){
this.direction = Math.random() < 0.5;
this.x = this.direction ? (this.renderer.width + this.renderer.THRESHOLD) : -this.renderer.THRESHOLD;
this.previousY = this.y;
this.vx = this.getRandomValue(4, 10) * (this.direction ? -1 : 1);
if(this.renderer.reverse){
this.y = this.getRandomValue(this.renderer.height * 1 / 10, this.renderer.height * 4 / 10);
this.vy = this.getRandomValue(2, 5);
this.ay = this.getRandomValue(0.05, 0.2);
}else{
this.y = this.getRandomValue(this.renderer.height * 6 / 10, this.renderer.height * 9 / 10);
this.vy = this.getRandomValue(-5, -2);
this.ay = this.getRandomValue(-0.2, -0.05);
}
this.isOut = false;
this.theta = 0;
this.phi = 0;
},
getRandomValue : function(min, max){
return min + (max - min) * Math.random();
},
reverseVertical : function(){
this.isOut = !this.isOut;
this.ay *= -1;
},
controlStatus : function(context){
this.previousY = this.y;
this.x += this.vx;
this.y += this.vy;
this.vy += this.ay;
if(this.renderer.reverse){
if(this.y > this.renderer.height * this.renderer.INIT_HEIGHT_RATE){
this.vy -= this.GRAVITY;
this.isOut = true;
}else{
if(this.isOut){
this.ay = this.getRandomValue(0.05, 0.2);
}
this.isOut = false;
}
}else{
if(this.y < this.renderer.height * this.renderer.INIT_HEIGHT_RATE){
this.vy += this.GRAVITY;
this.isOut = true;
}else{
if(this.isOut){
this.ay = this.getRandomValue(-0.2, -0.05);
}
this.isOut = false;
}
}
if(!this.isOut){
this.theta += Math.PI / 20;
this.theta %= Math.PI * 2;
this.phi += Math.PI / 30;
this.phi %= Math.PI * 2;
}
this.renderer.generateEpicenter(this.x + (this.direction ? -1 : 1) * this.renderer.THRESHOLD, this.y, this.y - this.previousY);
if(this.vx > 0 && this.x > this.renderer.width + this.renderer.THRESHOLD || this.vx < 0 && this.x < -this.renderer.THRESHOLD){
this.init();
}
},
render : function(context){
context.save();
context.translate(this.x, this.y);
context.rotate(Math.PI + Math.atan2(this.vy, this.vx));
context.scale(1, this.direction ? 1 : -1);
context.beginPath();
context.moveTo(-30, 0);
context.bezierCurveTo(-20, 15, 15, 10, 40, 0);
context.bezierCurveTo(15, -10, -20, -15, -30, 0);
context.fill();
context.save();
context.translate(40, 0);
context.scale(0.9 + 0.2 * Math.sin(this.theta), 1);
context.beginPath();
context.moveTo(0, 0);
context.quadraticCurveTo(5, 10, 20, 8);
context.quadraticCurveTo(12, 5, 10, 0);
context.quadraticCurveTo(12, -5, 20, -8);
context.quadraticCurveTo(5, -10, 0, 0);
context.fill();
context.restore();
context.save();
context.translate(-3, 0);
context.rotate((Math.PI / 3 + Math.PI / 10 * Math.sin(this.phi)) * (this.renderer.reverse ? -1 : 1));
context.beginPath();
if(this.renderer.reverse){
context.moveTo(5, 0);
context.bezierCurveTo(10, 10, 10, 30, 0, 40);
context.bezierCurveTo(-12, 25, -8, 10, 0, 0);
}else{
context.moveTo(-5, 0);
context.bezierCurveTo(-10, -10, -10, -30, 0, -40);
context.bezierCurveTo(12, -25, 8, -10, 0, 0);
}
context.closePath();
context.fill();
context.restore();
context.restore();
this.controlStatus(context);
}
};
$(function(){
RENDERER.init();
});