实现播放完Animate后执行一个方法
createAnimate("Animation_enemyEthit", "enemy_ethit_", 3, 0.06, 1, false );
runAction(Animate::create(AnimationCache::getInstance()->getAnimation("Animation_enemyEthit")));
runAction(Sequence::create(DelayTime::create(0.18), CallFunc::create( [=](){
removeFromParentAndCleanup(true);
} ), NULL));

浙公网安备 33010602011771号