using UnityEngine;
using System.Collections;
public class MoveTarget : MonoBehaviour
{
public GameObject _target1;//左侧目标位置
public GameObject _target2;//右侧目标位置
bool _check = true;
bool _check2 = true;
void Start()
{
StartCoroutine(IE_MoveToLeft());
}
IEnumerator IE_MoveToLeft()
{
while (_check)
{
transform.localPosition=Vector2.MoveTowards(transform.localPosition,_target1.transform.localPosition,Time.deltaTime*50f);
// transform.Translate(Vector3.left, Space.Self);
if (Mathf.Abs(_target1.transform.localPosition.x - transform.localPosition.x) < 0.2f)
{
_check = false;
_check2 = true;
StartCoroutine(IE_MoveToRight());
}
yield return null;
}
}
IEnumerator IE_MoveToRight()
{
while (_check2)
{
transform.localPosition = Vector2.MoveTowards(transform.localPosition, _target2.transform.localPosition, Time.deltaTime * 50f);
// transform.Translate(Vector3.left, Space.Self);
if (Mathf.Abs(_target2.transform.localPosition.x - transform.localPosition.x) < 0.2f)
{
_check2 = false;
_check = true;
StartCoroutine(IE_MoveToLeft());
}
yield return null;
}
}
}