(碰撞)B随碰撞物体A回到A的初始位置

//脚本绑定在其父物体上(下落的物体 添加刚体)

//碰撞后开始随其移动的脚本(StartHit)

using UnityEngine;

using System.Collections;
using System.Collections.Generic;

public class StartHit : MonoBehaviour

{  #region 方法一

  List<balls> bs=new List<balls>();

  void Update ()

  {
    foreach(balls b in bs)

    {
      b.t.position=transform.position+b.v;
    }

    if(Input.GetKeyDown(KeyCode.Escape))

    {
      Application.LoadLevel (Application.loadedLevel);
    }
  }

 

  void OnCollisionEnter(Collision col)

  {
    bs.Add (new balls(col.transform.position-transform.position,col.transform));
  }

}

  public class balls

  {
    public Vector3 v;
    public Transform t;
    public balls(Vector3 v,Transform t)

    {
      this.v=v;
      this.t=t;
    }

#endregion

#region 方法二

  void OnCollisionEnter(Collision col)

  {
    col.gameobect.transform.parent=this.tranform;
  }

#endregion
  }

  

posted @ 2016-07-13 09:42  CocomoNo1  阅读(200)  评论(0)    收藏  举报