天空盒和相机
.h文件:
效果:
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
cocos2d::Skybox* _skyBox;
cocos2d::Camera *_camera;
//Node* _worldScene;
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
cocos2d::TextureCube* _textureCube;
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
.cpp文件:
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
// create skybox
//create and set our custom shader
auto shader = GLProgram::createWithFilenames("Sprite3DTest/cube_map.vert",
"Sprite3DTest/cube_map.frag");
auto state = GLProgramState::create(shader);
// create the second texture for cylinder
_textureCube = TextureCube::create("Sprite3DTest/skybox/left.jpg",
"Sprite3DTest/skybox/right.jpg",
"Sprite3DTest/skybox/top.jpg",
"Sprite3DTest/skybox/bottom.jpg",
"Sprite3DTest/skybox/front.jpg",
"Sprite3DTest/skybox/back.jpg");
//set texture parameters
Texture2D::TexParams tRepeatParams;
tRepeatParams.magFilter = GL_LINEAR;
tRepeatParams.minFilter = GL_LINEAR;
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
_textureCube->setTexParameters(tRepeatParams);
// pass the texture sampler to our custom shader
state->setUniformTexture("u_cubeTex", _textureCube);
// add skybox
_skyBox = Skybox::create();
_skyBox->setTexture(_textureCube);
_skyBox->setScale(700.f);//700.f
this->addChild(_skyBox);
_skyBox->setCameraMask((unsigned short)CameraFlag::USER1);
//_skyBox->setPosition3D(Vec3(0, -15, -50));
//_skyBox->setRotation3D(Vec3(-90, 0, 0));
Size size = Director::getInstance()->getWinSize();
_camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f);
_camera->setPosition3D(Vec3(size.width / 2, size.height / 2, 100.0f));
_camera->lookAt(Vec3(-10000.0f, 6000.0f, 0.0f), Vec3(0.0f, 1.0f,0.0f));
_camera->setCameraFlag(CameraFlag::USER1);
this->addChild(_camera);
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////
//addChild(_skyBox);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
// auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
// sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
// this->addChild(sprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
//Application::getInstance()->openURL("http://blog.csdn.net/anzhongliu?viewmode=contents");
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
效果:

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