天空盒和相机01
.h文件:
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
protected:
cocos2d::Camera* _camera;
cocos2d::Terrain* _terrain;
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
.cpp文件:
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
// auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
// sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
// this->addChild(sprite, 0);
//Size visibleSize = Director::getInstance()->getVisibleSize();
//use custom camera
_camera = Camera::createPerspective(60, visibleSize.width / visibleSize.height, 0.1f, 800);
_camera->setCameraFlag(CameraFlag::USER1);
_camera->setPosition3D(Vec3(-1, 1.6f, 4));
addChild(_camera);
Terrain::DetailMap r("TerrainTest/dirt.jpg"), g("TerrainTest/Grass2.jpg"), b("TerrainTest/GreenSkin.jpg"), a("TerrainTest/road.jpg");//TerrainTest/GreenSkin.jpg
Terrain::TerrainData data("TerrainTest/heightmap16.jpg", "TerrainTest/alphamap.png", r, g, b, a);
_terrain = Terrain::create(data, Terrain::CrackFixedType::SKIRT);
_terrain->setLODDistance(3.2f, 6.4f, 9.6f);
_terrain->setMaxDetailMapAmount(4);
addChild(_terrain);
_terrain->setCameraMask(2);
_terrain->setDrawWire(false);
_terrain->setLightMap("TerrainTest/Lightmap.png");
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesMoved = CC_CALLBACK_2(HelloWorld::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void HelloWorld::onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event)
{
float delta = Director::getInstance()->getDeltaTime();
auto touch = touches[0];
auto location = touch->getLocation();
auto PreviousLocation = touch->getPreviousLocation();
Point newPos = PreviousLocation - location;
Vec3 cameraDir;
Vec3 cameraRightDir;
_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
cameraDir.normalize();
cameraDir.y = 0;
_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
cameraRightDir.normalize();
cameraRightDir.y = 0;
Vec3 cameraPos = _camera->getPosition3D();
cameraPos += cameraDir*newPos.y*0.5*delta;
cameraPos += cameraRightDir*newPos.x*0.5*delta;
_camera->setPosition3D(cameraPos);
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
效果:

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