/**
Augmentation
*/
var wartime = true;
var ARMORY = (function( war ){{
//add var to the private properties
var weaponList = [*list of weapon objects*]; //private
var armorList = [*list of armor objects*]; //private
var removeWeapone = function(){}; //private
var replaceWeapon = function(){}; //private
var removeArmor = function(){}; //private
var replaceArmor = function(){}; //private
return{
makeWeaponRequest = function(){
if( war ) //let civilian have weaponry
}; //public
makeArmorRequest = function(){}; //public
};
})(wartime);
/**
Augmentation provides extra properties for existing modules
*/
/*In a separate file we will keep a function which will add values or functionality to our existing Armory.*/
//WARCHEST.js
//This file will add functionality to the Armory in the event of war
ARMORY = (function( oldNS ){{
var oilBarrels = 1000;
var catapults = ["Stoneslinger", "Rockrain", "Teh giant's arm"];
oldNS.assignCatapult = function(regiment){
};
return oldNS;
})( ARMORY ); //we passed in the old module
/*Beware: previou private data will not be accessible to the new properties*/
/**
BEST PRACTICE: Group file contents around needed data
*/
/**
In summary:
Im simple (augmentation), the (module) file and the augmentation file (do not) share their (private state).
Augmented module (properties) may only (access) the (private) data from their file's (closure).
(Private) data from the (original) closure (will not) be lost, and (will) be accessible to all original (properties) that referenced it.
*/