[Javascript] Augmentation
/** Augmentation */ var wartime = true; var ARMORY = (function( war ){{ //add var to the private properties var weaponList = [*list of weapon objects*]; //private var armorList = [*list of armor objects*]; //private var removeWeapone = function(){}; //private var replaceWeapon = function(){}; //private var removeArmor = function(){}; //private var replaceArmor = function(){}; //private return{ makeWeaponRequest = function(){ if( war ) //let civilian have weaponry }; //public makeArmorRequest = function(){}; //public }; })(wartime); /** Augmentation provides extra properties for existing modules */ /*In a separate file we will keep a function which will add values or functionality to our existing Armory.*/ //WARCHEST.js //This file will add functionality to the Armory in the event of war ARMORY = (function( oldNS ){{ var oilBarrels = 1000; var catapults = ["Stoneslinger", "Rockrain", "Teh giant's arm"]; oldNS.assignCatapult = function(regiment){ }; return oldNS; })( ARMORY ); //we passed in the old module /*Beware: previou private data will not be accessible to the new properties*/ /** BEST PRACTICE: Group file contents around needed data */ /** In summary: Im simple (augmentation), the (module) file and the augmentation file (do not) share their (private state). Augmented module (properties) may only (access) the (private) data from their file's (closure). (Private) data from the (original) closure (will not) be lost, and (will) be accessible to all original (properties) that referenced it. */