[Functional Programming] Randomly Pull an Item from an Array with the State ADT (Pair)
Functor composition is a powerful concept that arises when we have one Functor nested in another Functor. It becomes even more powerful when both of those are Chains, allowing us to apply each Functor’s special properties and effects for a given computation.
We witness this power first hand by combining our beloved State with a Pair type mixing the ability to randomly pick an index from an Array using State and use it to draw an element from the Array. We will build up to an easy to use interface that allows us to pull as many elements as we need, by chaining on single State transaction.
// getDeck :: () -> State AppState Deck const getDeck = () => generateCards() .map(xs => Pair([], xs)); /** Pair( [ ], [ { id: "orange-square", color: "orange", shape: "square" }, { id: "orange-triangle", color: "orange", shape: "triangle" }, { id: "orange-circle", color: "orange", shape: "circle" }, { id: "green-square", color: "green", shape: "square" }, { id: "green-triangle", color: "green", shape: "triangle" }, { id: "green-circle", color: "green", shape: "circle" }, { id: "blue-square", color: "blue", shape: "square" }, { id: "blue-triangle", color: "blue", shape: "triangle" }, { id: "blue-circle", color: "blue", shape: "circle" }, { id: "yellow-square", color: "yellow", shape: "square" }, { id: "yellow-triangle", color: "yellow", shape: "triangle" }, { id: "yellow-circle", color: "yellow", shape: "circle" } ] ) */ // draw :: Integer -> Deck -> Deck const draw = compose( chain, drawCardAt ); // const draw = index => deck => deck.chain(drawCardAt(index)) // drawRandom :: Deck -> State AppState Deck // From the right side pair, get a random index, then draw the card by index const drawRandom = converge( liftA2(draw), compose( randomIndex, snd ), liftState(identity) ) console.log( getDeck() .chain(drawRandom) .chain(drawRandom) .chain(drawRandom) .evalWith(state).fst() ) /** * [ { id: 'orange-square', color: 'orange', shape: 'square' }, { id: 'blue-triangle', color: 'blue', shape: 'triangle' }, { id: 'blue-square', color: 'blue', shape: 'square' } ] */ console.log( getDeck() .chain(drawRandom) .chain(drawRandom) .chain(drawRandom) .evalWith(state).snd() ) /** [ { id: 'orange-triangle', color: 'orange', shape: 'triangle' }, { id: 'orange-circle', color: 'orange', shape: 'circle' }, { id: 'green-square', color: 'green', shape: 'square' }, { id: 'green-triangle', color: 'green', shape: 'triangle' }, { id: 'green-circle', color: 'green', shape: 'circle' }, { id: 'blue-circle', color: 'blue', shape: 'circle' }, { id: 'yellow-square', color: 'yellow', shape: 'square' }, { id: 'yellow-triangle', color: 'yellow', shape: 'triangle' }, { id: 'yellow-circle', color: 'yellow', shape: 'circle' } ] */
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const {prop,assoc, Pair, pick, bimap, State, snd, identity, omit, curry, filter, fanout, converge,map, composeK, liftA2, equals, constant,option, chain, mapProps, find, propEq, isNumber, compose, safe} = require('crocks'); const {get, modify, of} = State; const state = { colors: [ 'orange', 'green', 'blue', 'yellow' ], shapes: [ 'square', 'triangle', 'circle' ], seed: Date.now() }; const liftState = (fn) => compose( of, fn ); const getState = key => get(prop(key)) // #region random // nextSeed :: Integer -> Integer const nextSeed = seed => (seed * 1103515245 + 12345) & 0x7fffffff // value :: Integer -> Number const value = seed => (seed >>> 16) / 0x7fff // normalize :: (Integer, Integer) -> Number -> Integer const normalize = (min, max) => x => Math.floor(x * (max - min)) + min // getNextSeed :: () -> State AppState Integer const getNextSeed = () => get(({ seed }) => nextSeed(seed)) // updateSeed :: Integer -> State AppState () const updateSeed = seed => modify(assoc('seed', seed)) // nextValue :: Integer -> State AppState Number const nextValue = converge( liftA2(constant), liftState(value), updateSeed ) // random :: () -> State AppState Number const random = composeK(nextValue, getNextSeed) // between :: (Integer, Integer) -> State AppState Integer const between = (min, max) => random() .map(normalize(min, max)); const randomIndex = xs => between(0, xs.length); // #endregion // #region generate const getColors = () => getState('colors').map(option([])); const getShapes = () => getState('shapes').map(option([])); const buildCard = curry((color, shape) => ({ id: `${color}-${shape}`, color, shape })); const buildCards = liftA2(buildCard); const generateCards = converge( liftA2(buildCards), getColors, getShapes ); // #endregion // #region draw const getAt = index => array => Array.of(array[index]); const unsetAt = index => array => [ ...array.slice(0, index), ...array.slice(index + 1) ]; const drawCardAt = index => fanout(getAt(index), unsetAt(index)); // #endregion // getDeck :: () -> State AppState Deck const getDeck = () => generateCards() .map(xs => Pair([], xs)); // draw :: Integer -> Deck -> Deck const draw = compose( chain, drawCardAt ); // const draw = index => deck => deck.chain(drawCardAt(index)) // drawRandom :: Deck -> State AppState Deck const drawRandom = converge( liftA2(draw), compose( randomIndex, snd ), liftState(identity) ) console.log( getDeck() .chain(drawRandom) .chain(drawRandom) .chain(drawRandom) .chain(drawRandom) .evalWith(state).fst() )

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