System.Diagnostics;

 

Stopwatch sw = new Stopwatch();

sw.Start();
TestMethod();
sw.Stop();
UnityEngine.Debug.Log(string.Format("total: {0} ms",sw.ElapsedMilliseconds));
posted on 2016-05-27 14:43  AlanE  阅读(458)  评论(0编辑  收藏  举报