using UnityEngine;
using System.Collections;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
using System.Text;
public class Reward
{
public Task task;
public Attribute attribute;
public Reward () {}
public struct Task
{
[XmlAttribute("taskNo")]
public int taskNo{ get; set;}
[XmlAttribute("taskReward")]
public int taskReward{ get; set;}
public Id id1;
public Id id2;
public Id id3;
}
public struct Id
{
[XmlAttribute("flag")]
public bool flag{ get; set;}
[XmlAttribute("name")]
public string name{ get; set;}
}
}
public class AchievementManager: MonoBehaviour {
Reward reward ;
FileInfo t ;
string _data;
void Start ()
{
reward = new Reward();
t = new FileInfo(Application.dataPath+"\\"+ "Achievement.xml");
LoadXML();
reward.task.id1.name = "杨纯/nate";
reward.task.id2.name = "有点笨";
reward.task.id3.name = "dlnuchunge";
Save();
}
void LoadXML()
{
if(t.Exists)
{
StreamReader r = t.OpenText();
string _info = r.ReadToEnd();
r.Close();
_data=_info;
if(_data.ToString() != "")
{
reward = (Reward)DeserializeObject(_data);
}
}
}
public void Save()
{
_data = SerializeObject(reward);
StreamWriter writer;
if(t.Exists)
{
t.Delete();
}
writer = t.CreateText();
writer.Write(_data);
writer.Close();
}
string UTF8ByteArrayToString(byte[] characters)
{
UTF8Encoding encoding = new UTF8Encoding();
string constructedString = encoding.GetString(characters);
return (constructedString);
}
byte[] StringToUTF8ByteArray(string pXmlString)
{
UTF8Encoding encoding = new UTF8Encoding();
byte[] byteArray = encoding.GetBytes(pXmlString);
return byteArray;
}
// Here we serialize our Reward object of reward
string SerializeObject(object pObject)
{
string XmlizedString = null;
MemoryStream memoryStream = new MemoryStream();
XmlSerializer xs = new XmlSerializer(typeof(Reward));
XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8);
xs.Serialize(xmlTextWriter, pObject);
memoryStream = (MemoryStream)xmlTextWriter.BaseStream;
XmlizedString = UTF8ByteArrayToString(memoryStream.ToArray());
return XmlizedString;
}
// Here we deserialize it back into its original form
object DeserializeObject(string pXmlizedString)
{
XmlSerializer xs = new XmlSerializer(typeof(Reward));
MemoryStream memoryStream = new MemoryStream(StringToUTF8ByteArray(pXmlizedString));
XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8);
return xs.Deserialize(memoryStream);
}
}