using UnityEditor;
using System.IO;
using UnityEngine;
public class SC
{
[MenuItem("Assets/批量修改名字")]
public static void PlacePrfab()
{
Object[] slecets = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
foreach (Object item in slecets)
{
if (Path.GetExtension(AssetDatabase.GetAssetPath(item))!="")
{
string path = AssetDatabase.GetAssetPath(item);
if(item.name.StartsWith("gt"))
{
var a = item.name.Substring(2);
AssetDatabase.RenameAsset(path,"SCPoker"+a);
}
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}