博客园 - 602147629
uuid:24b78886-0ed1-41c2-8670-e3f31dcf42c4;id=179602
2019-07-16T10:19:16Z
602147629
https://www.cnblogs.com/602147629/
feed.cnblogs.com
https://www.cnblogs.com/602147629/p/5832134.html
Unity目录结构 - 602147629
http://www.cnblogs.com/liudq/p/5540051.htmlUnity中有几个默认目录 Unity5.x Resources 项目中默认的资源路径,会直接打包到游戏包中。即使没有被使用过的资源,放在该目录下也会被打包。 Plugins 插件目录,该目录在编译项目时,会优先编译,方便项目中代码调用。它与Standard Assets目录的代码共同编译到同一个.sln里。 ...
2016-09-02T01:15:00Z
2016-09-02T01:15:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://www.cnblogs.com/liudq/p/5540051.htmlUnity中有几个默认目录 Unity5.x Resources 项目中默认的资源路径,会直接打包到游戏包中。即使没有被使用过的资源,放在该目录下也会被打包。 Plugins 插件目录,该目录在编译项目时,会优先编译,方便项目中代码调用。它与Standard Assets目录的代码共同编译到同一个.sln里。 ... <a href="https://www.cnblogs.com/602147629/p/5832134.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5522405.html
(转) unity 在移动平台中,文件操作路径详解 - 602147629
http://www.unitymanual.com/thread-23491-1-1.html 今天,这篇文章其实是个老生常谈的问题咯,在网上类似的文章也比比皆是,在此我只是做个详细总结方便大家能够更好、更快的掌握,当然,如有不足的地方 欢迎指正!!!相信大家在开发过程中,难免会保存一些文件在客户
2016-05-24T01:53:00Z
2016-05-24T01:53:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://www.unitymanual.com/thread-23491-1-1.html 今天,这篇文章其实是个老生常谈的问题咯,在网上类似的文章也比比皆是,在此我只是做个详细总结方便大家能够更好、更快的掌握,当然,如有不足的地方 欢迎指正!!!相信大家在开发过程中,难免会保存一些文件在客户 <a href="https://www.cnblogs.com/602147629/p/5522405.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5520395.html
不错的博客 - 602147629
http://blog.csdn.net/sgnyyy/article/details/43732463 http://blog.csdn.net/sgnyyy/article/category/1087139 http://blog.csdn.net/sgnyyy/article/category
2016-05-23T08:15:00Z
2016-05-23T08:15:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://blog.csdn.net/sgnyyy/article/details/43732463 http://blog.csdn.net/sgnyyy/article/category/1087139 http://blog.csdn.net/sgnyyy/article/category <a href="https://www.cnblogs.com/602147629/p/5520395.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5513445.html
加载的时候遇见安全沙箱问题 - 602147629
http://blog.gamerisker.com/archives/461.html#more-461
2016-05-20T13:08:00Z
2016-05-20T13:08:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://blog.gamerisker.com/archives/461.html#more-461 <a href="https://www.cnblogs.com/602147629/p/5513445.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5500508.html
常用的正则表达式代码汇总 - 602147629
[转]http://blog.csdn.net/tammy520/article/details/8680664
2016-05-17T02:19:00Z
2016-05-17T02:19:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】[转]http://blog.csdn.net/tammy520/article/details/8680664 <a href="https://www.cnblogs.com/602147629/p/5500508.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5462625.html
截取文本,区分中英文字符,中文算两个长度,英文算一个长度 - 602147629
/// <summary> /// 截取文本,区分中英文字符,中文算两个长度,英文算一个长度 /// </summary> /// <param name="str">待截取的字符串</param> /// <param name="length">需计算长度的字符串</param> /// <re
2016-05-05T09:22:00Z
2016-05-05T09:22:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】/// <summary> /// 截取文本,区分中英文字符,中文算两个长度,英文算一个长度 /// </summary> /// <param name="str">待截取的字符串</param> /// <param name="length">需计算长度的字符串</param> /// <re <a href="https://www.cnblogs.com/602147629/p/5462625.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5344500.html
打印log 保存log - 602147629
using UnityEngine; using System.Collections; using System.IO; using System; using System.Text; namespace SC.Debuger { /// /// log等级 /// public enum LogLevel { None = 0,...
2016-04-01T04:08:00Z
2016-04-01T04:08:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】using UnityEngine; using System.Collections; using System.IO; using System; using System.Text; namespace SC.Debuger { /// /// log等级 /// public enum LogLevel { None = 0,... <a href="https://www.cnblogs.com/602147629/p/5344500.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5341311.html
Lua内存泄漏应对方法[转] - 602147629
转自http://blog.csdn.net/xocoder/article/details/42685685 由于目前正在负责的项目是一个二次开发项目,而且留给我们的代码质量实在让人无力吐槽,所以遇到了不少大大小小的坑,好在慢慢都淌过去了。最近就遇到了一个内存泄漏的问题,泄漏发生在lua里,项目代
2016-03-31T07:18:00Z
2016-03-31T07:18:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】转自http://blog.csdn.net/xocoder/article/details/42685685 由于目前正在负责的项目是一个二次开发项目,而且留给我们的代码质量实在让人无力吐槽,所以遇到了不少大大小小的坑,好在慢慢都淌过去了。最近就遇到了一个内存泄漏的问题,泄漏发生在lua里,项目代 <a href="https://www.cnblogs.com/602147629/p/5341311.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5239628.html
批量设置AssetBundleName - 602147629
using UnityEngine; using System.Collections; using UnityEditor; using System.IO; public class ChangeName : MonoBehaviour { // public string versionDir
2016-03-03T10:10:00Z
2016-03-03T10:10:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】using UnityEngine; using System.Collections; using UnityEditor; using System.IO; public class ChangeName : MonoBehaviour { // public string versionDir <a href="https://www.cnblogs.com/602147629/p/5239628.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5190664.html
批量创建prefab - 602147629
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; using UnityEditor; public class Test : MonoBehaviour { public stri
2016-02-15T07:46:00Z
2016-02-15T07:46:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; using UnityEditor; public class Test : MonoBehaviour { public stri <a href="https://www.cnblogs.com/602147629/p/5190664.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5181715.html
u3d shader使用 - 602147629
先建立一个材质球Material 选择shader 把材质球Material 赋给图片
2016-02-04T07:26:00Z
2016-02-04T07:26:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】先建立一个材质球Material 选择shader 把材质球Material 赋给图片 <a href="https://www.cnblogs.com/602147629/p/5181715.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5181266.html
lua实现多继承 - 602147629
http://my.oschina.net/u/156466/blog/401576local class1 = {} function class1:new() local obj = {} setmetatable(obj, {__index= class1}) return obj end f
2016-02-04T03:48:00Z
2016-02-04T03:48:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://my.oschina.net/u/156466/blog/401576local class1 = {} function class1:new() local obj = {} setmetatable(obj, {__index= class1}) return obj end f <a href="https://www.cnblogs.com/602147629/p/5181266.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5181211.html
lua 类实现 - 602147629
Class={}; Class.classList={}; --保存所有已经定义过的类 --类的类型: 类和接口, 接口也是一种类 Class.TYPE_CLASS="Class"; Class.TYPE_INTERFACE="Interface"; function Class.isExist(c
2016-02-04T03:29:00Z
2016-02-04T03:29:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】Class={}; Class.classList={}; --保存所有已经定义过的类 --类的类型: 类和接口, 接口也是一种类 Class.TYPE_CLASS="Class"; Class.TYPE_INTERFACE="Interface"; function Class.isExist(c <a href="https://www.cnblogs.com/602147629/p/5181211.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5181181.html
lua 类继承和实现 - 602147629
http://blog.csdn.net/ssihc0/article/details/7742323 Account={balance=0}; --新建了一个对像,他有一个属性balance function Account:new(o) --这里的 :new(o) 中的冒号,代码可以省略self
2016-02-04T03:16:00Z
2016-02-04T03:16:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://blog.csdn.net/ssihc0/article/details/7742323 Account={balance=0}; --新建了一个对像,他有一个属性balance function Account:new(o) --这里的 :new(o) 中的冒号,代码可以省略self <a href="https://www.cnblogs.com/602147629/p/5181181.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/5181180.html
Lua多重继承 - 602147629
http://blog.csdn.net/ssihc0/article/details/7742421 代码收藏了,以后用的到 --多重继承 local function search(k,plist) for i=1,#plist do local v=plist[i][k] -- 取一个基类 i
2016-02-04T03:15:00Z
2016-02-04T03:15:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】http://blog.csdn.net/ssihc0/article/details/7742421 代码收藏了,以后用的到 --多重继承 local function search(k,plist) for i=1,#plist do local v=plist[i][k] -- 取一个基类 i <a href="https://www.cnblogs.com/602147629/p/5181180.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/4988665.html
与或运算 - 602147629
//"arr":[1,2,3,4,5]function getBuyGate(arr:Array):int{ var gateArr:Array = [1,2,4,8,16]; var gate:int = 0; for(var i:int=0;i<arr.length;i++) { gate |...
2015-11-23T07:45:00Z
2015-11-23T07:45:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】//"arr":[1,2,3,4,5]function getBuyGate(arr:Array):int{ var gateArr:Array = [1,2,4,8,16]; var gate:int = 0; for(var i:int=0;i<arr.length;i++) { gate |... <a href="https://www.cnblogs.com/602147629/p/4988665.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/4974334.html
批量修改名字 - 602147629
using UnityEditor;using System.IO;using UnityEngine;public class SC{ [MenuItem("Assets/批量修改名字")] public static void PlacePrfab() { Object[] slecets ...
2015-11-18T05:57:00Z
2015-11-18T05:57:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】using UnityEditor;using System.IO;using UnityEngine;public class SC{ [MenuItem("Assets/批量修改名字")] public static void PlacePrfab() { Object[] slecets ... <a href="https://www.cnblogs.com/602147629/p/4974334.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/4898664.html
不足9位数 补0 - 602147629
var id:String = "000000000" + msg.params[1]; var str:String = id.substr(-9, 9);
2015-10-21T10:42:00Z
2015-10-21T10:42:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】var id:String = "000000000" + msg.params[1]; var str:String = id.substr(-9, 9); <a href="https://www.cnblogs.com/602147629/p/4898664.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/4875663.html
C#中如何只保留小数点后面两位? - 602147629
string.format("%.4f",1/3)1、Math.Round(0.333333,2);//按照四舍五入的国际标准2、 double dbdata=0.335333; string str1=String.Format("{0:F}",dbdata);//默认为保留两位3、 ...
2015-10-13T11:56:00Z
2015-10-13T11:56:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】string.format("%.4f",1/3)1、Math.Round(0.333333,2);//按照四舍五入的国际标准2、 double dbdata=0.335333; string str1=String.Format("{0:F}",dbdata);//默认为保留两位3、 ... <a href="https://www.cnblogs.com/602147629/p/4875663.html" target="_blank">阅读全文</a>
https://www.cnblogs.com/602147629/p/4844251.html
Int16 Int32 Int64 - 602147629
数据类型占多大空间Int16, 等于short, 占2个字节. -32768 32767Int32, 等于int, 占4个字节. -2147483648 2147483647Int64, 等于long, 占8个字节. -9223372036854775808 9223372036854775807一...
2015-09-28T08:07:00Z
2015-09-28T08:07:00Z
602147629
https://www.cnblogs.com/602147629/
【摘要】数据类型占多大空间Int16, 等于short, 占2个字节. -32768 32767Int32, 等于int, 占4个字节. -2147483648 2147483647Int64, 等于long, 占8个字节. -9223372036854775808 9223372036854775807一... <a href="https://www.cnblogs.com/602147629/p/4844251.html" target="_blank">阅读全文</a>