检测碰撞实例
一个基于as3的碰撞检测类:
三个参数(第一个对象:DisplayObject、
第二个对象:DisplayObject、精度:Number),
返回一个布尔值
package
{
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;
public class HitTest
{
public static function complexHitTestObject( target1:DisplayObject, target2:DisplayObject, accuracy:Number = 1 ):Boolean
{
return complexIntersectionRectangle( target1, target2, accuracy ).width != 0;
}
public static function intersectionRectangle( target1:DisplayObject, target2:DisplayObject ):Rectangle
{
// If either of the items don't have a reference to stage, then they are not in a display list
// or if a simple hitTestObject is false, they cannot be intersecting.
if (! target1.root || ! target2.root || ! target1.hitTestObject(target2))
{
return new Rectangle();
}
// Get the bounds of each DisplayObject.
var bounds1:Rectangle = target1.getBounds(target1.root);
var bounds2:Rectangle = target2.getBounds(target2.root);
// Determine test area boundaries.
var intersection:Rectangle = new Rectangle();
intersection.x = Math.max(bounds1.x,bounds2.x);
intersection.width = Math.min( ( bounds1.x + bounds1.width ) - intersection.x, ( bounds2.x + bounds2.width ) - intersection.x );
intersection.height = Math.min( ( bounds1.y + bounds1.height ) - intersection.y, ( bounds2.y + bounds2.height ) - intersection.y );
return intersection;
}
public static function complexIntersectionRectangle( target1:DisplayObject, target2:DisplayObject, accuracy:Number = 1 ):Rectangle
{
if (accuracy <= 0)
{
throw new Error("ArgumentError: Error #5001: Invalid value for accuracy",5001);
}
// If a simple hitTestObject is false, they cannot be intersecting.
if (! target1.hitTestObject(target2))
{
return new Rectangle();
}
var hitRectangle:Rectangle = intersectionRectangle(target1,target2);
// If their boundaries are no interesecting, they cannot be intersecting.
if (hitRectangle.width * accuracy < 1 || hitRectangle.height * accuracy < 1)
{
return new Rectangle();
}
var bitmapData:BitmapData = new BitmapData(hitRectangle.width * accuracy,hitRectangle.height * accuracy,false,0x000000);
// Draw the first target.
bitmapData.draw( target1, HitTest.getDrawMatrix( target1, hitRectangle, accuracy ), new ColorTransform( 1, 1, 1, 1, 255, -255, -255, 255 ) );
// Overlay the second target.
bitmapData.draw( target2, HitTest.getDrawMatrix( target2, hitRectangle, accuracy ), new ColorTransform( 1, 1, 1, 1, 255, 255, 255, 255 ), BlendMode.DIFFERENCE );
// Find the intersection.
var intersection:Rectangle = bitmapData.getColorBoundsRect(0xFFFFFFFF,0xFF00FFFF);
bitmapData.dispose();
// Alter width and positions to compensate for accuracy
if (accuracy != 1)
{
intersection.x /= accuracy;
intersection.y /= accuracy;
intersection.width /= accuracy;
intersection.height /= accuracy;
}
intersection.x += hitRectangle.x;
intersection.y += hitRectangle.y;
return intersection;
}
protected static function getDrawMatrix( target:DisplayObject, hitRectangle:Rectangle, accuracy:Number ):Matrix
{
var localToGlobal:Point;;
var matrix:Matrix;
var rootConcatenatedMatrix:Matrix = target.root.transform.concatenatedMatrix;
localToGlobal = target.localToGlobal( new Point( ) );
matrix = target.transform.concatenatedMatrix;
matrix.tx = localToGlobal.x - hitRectangle.x;
matrix.ty = localToGlobal.y - hitRectangle.y;
matrix.a = matrix.a / rootConcatenatedMatrix.a;
matrix.d = matrix.d / rootConcatenatedMatrix.d;
if (accuracy != 1)
{
matrix.scale( accuracy, accuracy );
}
return matrix;
}
}
}
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
public class ComplexIntersectionRectangle extends Sprite
{
private var _circle0:Sprite;
private var _circle1:Sprite;
private var _hit:Boolean;
private var _intersection:Sprite;
public function ComplexIntersectionRectangle()
{
super();
initialize();
}
private function initialize():void
{
_circle0 = new Sprite();
_circle0.x = 50;
_circle0.y = 100;
_circle0.addEventListener( MouseEvent.MOUSE_DOWN, onCircleMouseDown );
draw( _circle0, 0xFFFFFF );
addChild( _circle0 );
_circle1 = new Sprite();
_circle1.x = 250;
_circle1.y = 100;
_circle1.addEventListener( MouseEvent.MOUSE_DOWN, onCircleMouseDown );
draw( _circle1, 0xFFFFFF );
addChild( _circle1 );
_intersection = new Sprite();
addChild( _intersection );
_hit = false;
stage.addEventListener( MouseEvent.MOUSE_MOVE, onStageMouseMove );
stage.addEventListener( MouseEvent.MOUSE_UP, onStageMouseUp );
}
private function onCircleMouseDown( event:MouseEvent ):void
{
var circle:Sprite = Sprite(event.target);
circle.startDrag( false );
}
private function onStageMouseMove( event:MouseEvent ):void
{
var intersection:Rectangle = HitTest.complexIntersectionRectangle(_circle0,_circle1,5);
var hit:Boolean = ( intersection.width > 0 && intersection.height > 0 );
_intersection.graphics.clear();
if (hit)
{
_intersection.graphics.beginFill( 0xFF0000, 0.5 );
_intersection.graphics.drawRect( intersection.x, intersection.y, intersection.width, intersection.height );
_intersection.graphics.endFill();
}
if (hit != _hit)
{
_hit = hit;
var color:Number = ( _hit ) ? 0x00FF00 : 0xFFFFFF;
draw( _circle0, color );
draw( _circle1, color );
}
}
private function onStageMouseUp( event:MouseEvent ):void
{
_circle0.stopDrag();
_circle1.stopDrag();
}
private function draw( circle:Sprite, color:Number ):void
{
circle.graphics.clear();
circle.graphics.beginFill( color, 1 );
circle.graphics.drawCircle( 0, 0, 25 );
circle.graphics.endFill();
}
}
}
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