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extends CharacterBody3D @export var move_speed:float = 2.0 @export var rotation_speed:float = 1.5 @export var move_distance:float = 5 var current_dire 阅读全文
posted @ 2025-09-15 14:32
小沙盒工作室
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func _handle_rotation(delta): var target_rotation = randf_range(-PI,PI) var current_rotation = transform.basis.get_euler().y #平滑旋转 transform.basis = t 阅读全文
posted @ 2025-09-15 12:37
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func update_select_obj(gameobj): current_select_obj = gameobj if not $TransformPanel/Vbox/RotationXHSlider.is_connected("value_changed",signal_update_ 阅读全文
posted @ 2025-09-15 10:46
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