解决godot4的信号重复链接报错问题
func update_select_obj(gameobj): current_select_obj = gameobj if not $TransformPanel/Vbox/RotationXHSlider.is_connected("value_changed",signal_update_current_gts_rotationx): $TransformPanel/Vbox/RotationXHSlider.value_changed.connect(signal_update_current_gts_rotationx) if not $TransformPanel/Vbox/RotationYHSlider.is_connected("value_changed",signal_update_current_gts_rotationy): $TransformPanel/Vbox/RotationYHSlider.value_changed.connect(signal_update_current_gts_rotationy) if not $TransformPanel/Vbox/RotationZHSlider.is_connected("value_changed",signal_update_current_gts_rotationz): $TransformPanel/Vbox/RotationZHSlider.value_changed.connect(signal_update_current_gts_rotationz) if not $TransformPanel/Vbox/ScaleHSlider.is_connected("value_changed",signal_update_current_gts_scale): $TransformPanel/Vbox/ScaleHSlider.value_changed.connect(signal_update_current_gts_scale) func signal_update_current_gts_rotationx(value): current_select_obj.rotation_degrees.x = value func signal_update_current_gts_rotationy(value): current_select_obj.rotation_degrees.y = value func signal_update_current_gts_rotationz(value): current_select_obj.rotation_degrees.z = value func signal_update_current_gts_scale(value): current_select_obj.scale = Vector3.ONE * value pass
需要先用Object.is_connected()判断