godot判断是否在编辑器内运行
示例代码:
if OS.has_feature("editor"): print_debug("editor") var cliped_image = image.get_rect(Rect2($ComposerPanel.rect_position,$ComposerPanel.rect_size)) cliped_image.save_png("user://screenshoot.png") else: print_debug("exe") var cliped_image = image.get_rect(Rect2($ComposerPanel.rect_position,$ComposerPanel.rect_size)) cliped_image.save_png(OS.get_executable_path().get_base_dir() + "/screenshoot.png")
浙公网安备 33010602011771号