using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour
{
public int moveSpeed = 1;//怪物移动速度
public int rotationSpeed = 5;//怪物转身数独
private Transform target;//目标玩家
private Transform myTransform;//目标怪物
private Vector3 targetPosition;//目标玩家的坐标
private float maxDistance;//玩家跟怪物间的距离
void Awake()
{
myTransform = transform;//当前怪物的transform付给myTransform
}
void Start ()
{
GameObject player = GameObject.FindGameObjectWithTag ("Player");//找到tag为player的对象
target = player.transform;//定义player就是目标玩家
}
void Update ()
{
Debug.DrawLine (target.position, myTransform.position, Color.red);//在玩家跟怪物中间画一条直的红线方便查看
//设置怪物转身,正面始终朝向玩家
targetPosition = new Vector3 (target.position.x, 0, target.position.z);//得到怪物脚下xz坐标
myTransform.rotation = Quaternion.Slerp (myTransform.rotation, Quaternion.LookRotation(targetPosition - myTransform.position), rotationSpeed * Time.deltaTime);//挂物转身朝向玩家
//设置怪物想玩家移动
maxDistance = Vector3.Distance(targetPosition, myTransform.position);//获取玩家与怪物之间的距离
if(maxDistance >= 2)
{
//当距离大于两米时移动
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;//让怪物朝着自己的正面移动
}
else
{
//当距离小于两米时的动作
}
}
}