[索引页]
[源码下载]
化零为整WCF(13) - 并发控制(锁)(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)
作者:
webabcd
介绍
WCF(Windows Communication Foundation) - 并发控制:以ConcurrencyMode.Multiple并发模式及InstanceContextMode.Single实例模型为例(此时有并发问题),介绍如何做并发控制,即各种锁的使用(Mutex, Semaphore, Monitor, Lock, ThreadPool, Interlocked, ReaderWriterLock)
示例
1、服务
Enum.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.ServiceModel;
using System.Runtime.Serialization;

namespace WCF.ServiceLib.ConcurrencyLock


{

/**//// <summary>
/// 锁 类型的枚举
/// </summary>
[DataContract]
public enum LockType

{

/**//// <summary>
/// 不使用任何并发控制
/// </summary>
[EnumMember]
None,

/**//// <summary>
/// Mutex
/// </summary>
[EnumMember]
Mutex,

/**//// <summary>
/// Semaphore
/// </summary>
[EnumMember]
Semaphore,

/**//// <summary>
/// Monitor
/// </summary>
[EnumMember]
Monitor,

/**//// <summary>
/// Lock
/// </summary>
[EnumMember]
Lock
}
}

IHello.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.ServiceModel;

namespace WCF.ServiceLib.ConcurrencyLock


{

/**//// <summary>
/// 演示并发控制(锁)的接口
/// </summary>
[ServiceContract]
public interface IHello

{

/**//// <summary>
/// 计数器
/// </summary>
/// <param name="lockType">锁的类型</param>
[OperationContract]
void Counter(LockType lockType);


/**//// <summary>
/// 获取计数器被调用的结果
/// </summary>
/// <returns></returns>
[OperationContract]
string GetResult();


/**//// <summary>
/// 清空计数器和结果
/// </summary>
[OperationContract]
void CleanResult();
}
}

Hello.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.ServiceModel;

namespace WCF.ServiceLib.ConcurrencyLock


{

/**//// <summary>
/// 演示并发控制(锁)的接口
/// </summary>
/// <remarks>
/// ServiceBehavior - 指定服务协定实现的内部执行行为
/// 实例模型:单例;并发模式:多线程
/// 会有并发问题,通过 锁 来解决
/// </remarks>
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)]
public class Hello : IHello

{
private int _counter;
private string _result;

private System.Threading.Mutex _mutex = new System.Threading.Mutex();

// 此构造函数初始化未命名的信号量。所有使用这类信号量的实例的线程都必须具有对该实例的引用。
// 如果 initialCount 小于 maximumCount,则效果与当前线程调用了 WaitOne(maximumCount 减去 initialCount)次相同。如果不想为创建信号量的线程保留任何入口,请对 maximumCount 和 initialCount 使用相同的数值。
private System.Threading.Semaphore _semaphore = new System.Threading.Semaphore(1, 1);

private static readonly object objLock = new object();



/**//// <summary>
/// 计数器
/// </summary>
/// <returns></returns>
public void Counter(LockType lockType)

{
switch (lockType)

{
case LockType.None:
ExecuteNone();
break;
case LockType.Mutex:
ExecuteMutex();
break;
case LockType.Semaphore:
ExecuteSemaphore();
break;
case LockType.Monitor:
ExecuteMonitor();
break;
case LockType.Lock:
ExecuteLock();
break;
}
}


/**//// <summary>
/// 获取计数器被调用的结果
/// </summary>
/// <returns></returns>
public string GetResult()

{
return _result;
}


/**//// <summary>
/// 清空计数器和结果
/// </summary>
public void CleanResult()

{
_result = "";
_counter = 0;
}


/**//// <summary>
/// 循环调用技术器,以模拟并发
/// 结果中,出现重复计数,则有并发问题,反之,则无并发问题
/// </summary>
private void CircleCounter()

{
for (int i = 0; i < 10; i++)

{
var counter = _counter;

// 停20毫秒,以模拟并发
System.Threading.Thread.Sleep(20);

_counter = ++counter;

// 保存计数结果
_result += _counter + "|";
}
}


/**//// <summary>
/// 不使用任何并发控制
/// </summary>
private void ExecuteNone()

{
CircleCounter();
}


/**//// <summary>
/// Mutex的实现
/// </summary>
private void ExecuteMutex()

{
try

{
_mutex.WaitOne();

CircleCounter();
}
finally

{
_mutex.ReleaseMutex();
}
}


/**//// <summary>
/// Semaphore的实现
/// </summary>
private void ExecuteSemaphore()

{
try

{
_semaphore.WaitOne();

CircleCounter();
}
finally

{
_semaphore.Release();
}
}


/**//// <summary>
/// Monitor的实现
/// </summary>
private void ExecuteMonitor()

{
try

{
System.Threading.Monitor.Enter(this);

CircleCounter();
}
finally

{
System.Threading.Monitor.Exit(this);
}
}


/**//// <summary>
/// Lock的实现
/// </summary>
private void ExecuteLock()

{
try

{
lock (objLock)

{
CircleCounter();
}
}
finally

{

}
}
}
}

2、宿主
Hello.svc

<%
@ ServiceHost Language="C#" Debug="true" Service="WCF.ServiceLib.ConcurrencyLock.Hello" %>
Web.config
<?xml version="1.0"?>
<configuration>
<system.serviceModel>
<behaviors>
<serviceBehaviors>
<behavior name="ConcurrencyLockBehavior">
<!--httpGetEnabled - 指示是否发布服务元数据以便使用 HTTP/GET 请求进行检索,如果发布 WSDL,则为 true,否则为 false,默认值为 false-->
<serviceMetadata httpGetEnabled="true" />
<serviceDebug includeExceptionDetailInFaults="true"/>
</behavior>
</serviceBehaviors>
</behaviors>
<services>
<!--name - 提供服务的类名-->