游戏修改-Savage Lands v0.9.1 136
FileName = ..\SavageLands_Data\Managed\Assembly-CSharp.dll
PathList\0000\Descrip = LightingSettings::Night
PathList\0000\NewHex = 7B310400047B5C040004
PathList\0000\Offset = 00017CDE;00017CE9;00017D3B;00017D7D;
PathList\0000\OldHex = 7B310400047B5E040004
PathList\0000\Path = 1
PathList\0001\Descrip = ResourceNode::MaxTimesHarvested
PathList\0001\NewHex = 0020C8000000
PathList\0001\Offset = 0001AE9B;0001B005;0001B01A;0001B337;0001B575;0001B605;
PathList\0001\OldHex = 027B00050004
PathList\0001\Path = 1
PathList\0002\Descrip = ResourceNode::NumberOfHits
PathList\0002\NewHex = 0020C8000000
PathList\0002\Offset = 0001B66A;
PathList\0002\OldHex = 027BF40400043F07000000
PathList\0002\Path = 1
PathList\0003\Descrip = ResourceNode::MaxHarvestingValue
PathList\0003\NewHex = 7B08050004027BFE0400044400000000
PathList\0003\Offset = 0001B69B;
PathList\0003\OldHex = 7B08050004027BFE0400044462000000
PathList\0003\Path = 1
PathList\0004\Descrip = PlayerInventory__Craft
PathList\0004\NewHex = 000000000000000000000000000000001728A2060006
PathList\0004\Offset = 00029E86;
PathList\0004\OldHex = 037B88080004066F1A04000A7B9008000428A2060006
PathList\0004\Path = 1
PathList\0005\Descrip = InventoryItem__CreateLocalInstance
PathList\0005\NewHex = 00200F2700003E0800000000200F270000
PathList\0005\Offset = 00032994;
PathList\0005\OldHex = 067B030800043E08000000067B03080004
PathList\0005\Path = 1
PathList\0006\Descrip = InventoryItem__CanStack
PathList\0006\NewHex = 0314284900000A2C330302284900000A2C2A037BFF070004027BFF07000428C61D00062C17027B0308000417310E02280E080006200F270000FE042A162A0000002A
PathList\0006\Offset = 00034538;
PathList\0006\OldHex = 0314280F00000A3902000000162A0302284900000A3926000000037BFF070004027BFF07000428C61D0006391000000002280E080006027B03080004FE042B01162A
PathList\0006\Path = 1
PathList\0007\Descrip = InventoryItem__Stack
PathList\0007\NewHex = 280E08000600200F2700003F02000000162A00200F270000
PathList\0007\Offset = 000345C5;
PathList\0007\OldHex = 280E080006027B030800043F02000000162A027B03080004
PathList\0007\Path = 1
PathList\0008\Descrip = _updateEnemiestimer
PathList\0008\NewHex = 02061A6B5B25220000803F5873592200067DFB080004000000
PathList\0008\Offset = 000380FC;
PathList\0008\OldHex = 0206220000803F5906220000803F5873592200067DFB080004
PathList\0008\Path = 1
PathList\0009\Descrip = ItemSlotDefinition::Probability
PathList\0009\NewHex = 7B7B0A000428E52000063900000000
PathList\0009\Offset = 0003E1CE;
PathList\0009\OldHex = 7B7B0A000428E52000063930010000
PathList\0009\Path = 1
PathList\0010\Descrip = DayNight.TimeOfDayType(012)->1
PathList\0010\NewHex = 170C071E3C07000000170C380A000000071F203C02000000170C
PathList\0010\Offset = 0008F572;
PathList\0010\OldHex = 160C071E3C07000000180C380A000000071F203C02000000170C
PathList\0010\Path = 1
PathList\0011\Descrip = DayNight.TimeOfDayType(012)->1
PathList\0011\NewHex = 170B3811000000061F203C07000000170B3802000000170B
PathList\0011\Offset = 0008F6EB;
PathList\0011\OldHex = 180B3811000000061F203C07000000170B3802000000160B
PathList\0011\Path = 1
PathList\Count = 12

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