课后作业-团队编程项目进度

码云地址:https://gitee.com/zzh07142/JingZiQi/blob/master/%E6%96%B0%E5%BB%BA%E6%96%87%E6%9C%AC%E6%96%87%E6%A1%A3.py

# -*- coding: cp936 -*-

#1-导入库

import pygame
from random import randint
#tkMessageBox 用来弹出对话框

import tkMessageBox
from pygame.locals import *
#2-初始化游戏

pygame.init()
width,height=480,480
#显示 样式 创建屏幕保存到变量中

screen=pygame.display.set_mode((width,height))
#标题

pygame.display.set_caption("jingziqi")
#插入图片

background=pygame.image.load("bjt.png")
#定义

empty = 0
black=(0,0,0)
red=(255,0,0)
blue=(0,0,255)
white=(255,255,255)
#创建绘制棋盘的函数

def draw_game():
#导入背景图

screen.blit(background,(0,0))
#画线

#用法:pygame.draw.line(显示,颜色,开始位置,结束位置,宽度)

pygame.draw.line(screen, black, (160, 0), (160, 480), 5)
pygame.draw.line(screen, black, (320, 0), (320, 480), 5)
pygame.draw.line(screen, black, (0, 160), (480, 160), 5)
pygame.draw.line(screen, black, (0, 320), (480, 320), 5)
#遍历列表中的元素及他们的下标 row横col竖 row col是下标

for row, line in enumerate(state):
for col, val in enumerate(line):
if val == -1:
#画x

upper_left = (col * 160 + 5, row * 160 + 5)
lower_right = (col * 160 + 155, row * 160 + 155)
pygame.draw.line(screen, red, upper_left, lower_right, 5)

upper_right = (col * 160 + 155, row * 160 + 5)
lower_left = (col * 160 + 5, row * 160 + 155)
pygame.draw.line(screen, red, upper_right, lower_left, 5)
elif val == 1:
#创建一个矩形.在矩形里画圆

rect = (col * 160 + 5, row * 160 + 5, 150, 150)
pygame.draw.ellipse(screen, blue, rect, 5)
else:
assert val == empty
continue
pygame.display.flip()
def draw_O():
#随机函数

while True:
row = randint(0,2)
col = randint(0,2)
#当空格为空的时候画圆

if state[row][col] == 0:
state[row][col] = 1
break
draw_game()
pygame.display.flip()
def is_won():
for val in range(3):
# 检查匹配的行三个图形是否都相同且不等于空


if state[0][val] == state[1][val] == state[2][val] != empty:
return state[0][val]

# 检查匹配的列三个图形是否都相同不等于空


if state[val][0] == state[val][1] == state[val][2] != empty: 
return state[val][0]

#判断 \ 中三个图形是否都相同

if state[0][0] == state[1][1] == state[2][2] != empty: 
return state[1][1]
#判断 / 中三个图形是否都相同

if state[0][2] == state[1][1] == state[2][0] != empty: 
return state[1][1]
#初始化棋盘

def begin():
global state
state = [[empty] * 3,[empty] * 3,[empty] * 3]
draw_game()
#首先初始化 pygame.display.flip()

begin() 
#主循环

while True: 
event=pygame.event.wait()
#初始化

pos = None
temp = 0
#接收到退出事件后退出程序

if event.type == pygame.QUIT:
pygame.quit()
exit(0)
#加入了按键功能

elif event.type == KEYDOWN:
if event.key == K_a:
begin()
draw_game()
pygame.display.flip()
elif event.key == K_s:
pygame.event.post(pygame.event.Event(QUIT))
#接受鼠标点击事件

elif event.type == MOUSEBUTTONDOWN and event.button == 1:
#event.pos[0]代表x轴坐标 event.pos[1]代表y轴坐标

pos = (event.pos[1]/160, event.pos[0]/160)
row,col=pos 
#if pygame.mouse.get_rel()==(0,0):

# continue

#加一个条件让它只能在空的时候画x

if state[row][col]==0:
state[row][col] = -1
else:
continue
print pos
draw_game()
draw_O()
#判断属性接受返回值

if is_won() == -1:
tkMessageBox.showinfo(title='win',message='win')
pygame.quit()
exit(0)
elif is_won() == 1:
tkMessageBox.showinfo(title='lose',message='lose')
pygame.quit()
exit(0)

# -*- coding: cp936 -*-

#1-导入库

import pygame
from random import randint
#tkMessageBox 用来弹出对话框

import tkMessageBox
from pygame.locals import *
#2-初始化游戏

pygame.init()
width,height=480,480
#显示 样式 创建屏幕保存到变量中

screen=pygame.display.set_mode((width,height))
#标题

pygame.display.set_caption("jingziqi")
#插入图片

background=pygame.image.load("bjt.png")
#定义

empty = 0
black=(0,0,0)
red=(255,0,0)
blue=(0,0,255)
white=(255,255,255)
#创建绘制棋盘的函数

def draw_game():
#导入背景图

screen.blit(background,(0,0))
#画线

#用法:pygame.draw.line(显示,颜色,开始位置,结束位置,宽度)

pygame.draw.line(screen, black, (160, 0), (160, 480), 5)
pygame.draw.line(screen, black, (320, 0), (320, 480), 5)
pygame.draw.line(screen, black, (0, 160), (480, 160), 5)
pygame.draw.line(screen, black, (0, 320), (480, 320), 5)
#遍历列表中的元素及他们的下标 row横col竖 row col是下标

for row, line in enumerate(state):
for col, val in enumerate(line):
if val == -1:
#画x

upper_left = (col * 160 + 5, row * 160 + 5)
lower_right = (col * 160 + 155, row * 160 + 155)
pygame.draw.line(screen, red, upper_left, lower_right, 5)

upper_right = (col * 160 + 155, row * 160 + 5)
lower_left = (col * 160 + 5, row * 160 + 155)
pygame.draw.line(screen, red, upper_right, lower_left, 5)
elif val == 1:
#创建一个矩形.在矩形里画圆

rect = (col * 160 + 5, row * 160 + 5, 150, 150)
pygame.draw.ellipse(screen, blue, rect, 5)
else:
assert val == empty
continue
pygame.display.flip()
def draw_O():
#随机函数

while True:
row = randint(0,2)
col = randint(0,2)
#当空格为空的时候画圆

if state[row][col] == 0:
state[row][col] = 1
break
draw_game()
pygame.display.flip()
def is_won():
for val in range(3):
# 检查匹配的行三个图形是否都相同且不等于空


if state[0][val] == state[1][val] == state[2][val] != empty:
return state[0][val]

# 检查匹配的列三个图形是否都相同不等于空


if state[val][0] == state[val][1] == state[val][2] != empty: 
return state[val][0]

#判断 \ 中三个图形是否都相同

if state[0][0] == state[1][1] == state[2][2] != empty: 
return state[1][1]
#判断 / 中三个图形是否都相同

if state[0][2] == state[1][1] == state[2][0] != empty: 
return state[1][1]
#初始化棋盘

def begin():
global state
state = [[empty] * 3,[empty] * 3,[empty] * 3]
draw_game()
#首先初始化 pygame.display.flip()

begin() 
#主循环

while True: 
event=pygame.event.wait()
#初始化

pos = None
temp = 0
#接收到退出事件后退出程序

if event.type == pygame.QUIT:
pygame.quit()
exit(0)
#加入了按键功能

elif event.type == KEYDOWN:
if event.key == K_a:
begin()
draw_game()
pygame.display.flip()
elif event.key == K_s:
pygame.event.post(pygame.event.Event(QUIT))
#接受鼠标点击事件

elif event.type == MOUSEBUTTONDOWN and event.button == 1:
#event.pos[0]代表x轴坐标 event.pos[1]代表y轴坐标

pos = (event.pos[1]/160, event.pos[0]/160)
row,col=pos 
#if pygame.mouse.get_rel()==(0,0):

# continue

#加一个条件让它只能在空的时候画x

if state[row][col]==0:
state[row][col] = -1
else:
continue
print pos
draw_game()
draw_O()
#判断属性接受返回值

if is_won() == -1:
tkMessageBox.showinfo(title='win',message='win')
pygame.quit()
exit(0)
elif is_won() == 1:
tkMessageBox.showinfo(title='lose',message='lose')
pygame.quit()
exit(0)

 

 

 

posted @ 2017-10-12 19:42  2015035107142-朱中浩  阅读(177)  评论(0编辑  收藏  举报