/// <summary>
/// 当socket.connected为false时,进一步确定下当前连接状态
/// </summary>
/// <param name="client"></param>
/// <returns></returns>
private bool IsSocketConnected(Socket client)
{
#region remarks
/********************************************************************************************
* 当Socket.Conneted为false时, 如果您需要确定连接的当前状态,请进行非阻塞、零字节的 Send 调用。
* 如果该调用成功返回或引发 WAEWOULDBLOCK 错误代码 (10035),则该套接字仍然处于连接状态;
* 否则,该套接字不再处于连接状态。
* Depending on http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.connected.aspx?cs-save-lang=1&cs-lang=csharp#code-snippet-2
********************************************************************************************/
#endregion
#region 过程
// This is how you can determine whether a socket is still connected.
bool connectState = true;
bool blockingState = client.Blocking;
try
{
byte[] tmp = new byte[1];
client.Blocking = false;
client.Send(tmp, 0, 0);
//Console.WriteLine("Connected!");
connectState = true; //若Send错误会跳去执行catch体,而不会执行其try体里其之后的代码
}
catch (SocketException e)
{
// 10035 == WSAEWOULDBLOCK
if (e.NativeErrorCode.Equals(10035))
{
//Console.WriteLine("Still Connected, but the Send would block");
connectState = true;
}
else
{
//Console.WriteLine("Disconnected: error code {0}!", e.NativeErrorCode);
connectState = false;
}
}
finally
{
client.Blocking = blockingState;
}
//Console.WriteLine("Connected: {0}", client.Connected);
return connectState;
#endregion
}