行为型-命令模式
//命令模式
#include <iostream>
#include <queue>
#include <Windows.h>
using namespace std;
//协议处理类
class HandleClientProtocol{
public:
//处理增加金币
void AddMoney(){
cout << "给玩家增加金币!" << endl;
}
//处理增加钻石
void AddDiamond(){
cout << "给玩家增加钻石!" << endl;
}
//处理玩家装备
void AddEquipment(){
cout << "给玩家穿装备" << endl;
}
//处理玩家升级
void AddLevel(){
cout << "给玩家升级" << endl;
}
};
//接口命令
class AbstractCommand{
public:
virtual void handle() = 0; //处理客户端请求
};
//处理增加金币请求
class AddMoneyCommand : public AbstractCommand{
public:
AddMoneyCommand(HandleClientProtocol* protocol){
this->pProtacol = protocol;
}
virtual void handle(){
this->pProtacol->AddMoney();
}
public:
HandleClientProtocol* pProtacol;
};
//处理增加钻石请求356
class AddDiamondCommand : public AbstractCommand{
public:
AddDiamondCommand(HandleClientProtocol* protocol){
this->pProtacol = protocol;
}
virtual void handle(){
this->pProtacol->AddDiamond();
}
public:
HandleClientProtocol* pProtacol;
};
//处理玩家穿装备请求
class AddEquipmentCommand : public AbstractCommand{
public:
AddEquipmentCommand(HandleClientProtocol* protocol){
this->pProtacol = protocol;
}
virtual void handle(){
this->pProtacol->AddEquipment();
}
public:
HandleClientProtocol* pProtacol;
};
//处理玩家升级请求
class AddLevelCommand : public AbstractCommand{
public:
AddLevelCommand(HandleClientProtocol* protocol){
this->pProtacol = protocol;
}
virtual void handle(){
this->pProtacol->AddLevel();
}
public:
HandleClientProtocol* pProtacol;
};
//服务器程序
class Server{
public:
void addRequest(AbstractCommand* command){
mCommands.push(command);
}
void startHandle(){
while (!mCommands.empty()){
Sleep(2000);
AbstractCommand* command = mCommands.front();
command->handle();
mCommands.pop();
}
}
public:
queue<AbstractCommand*> mCommands;
};
void test01(){
HandleClientProtocol* protocol = new HandleClientProtocol;
//客户端增加金币请求
AbstractCommand* addmoney = new AddMoneyCommand(protocol);
//客户端增加钻石请求
AbstractCommand* adddiamond = new AddDiamondCommand(protocol);
//客户端穿装备的请求
AbstractCommand* addequpment = new AddEquipmentCommand(protocol);
//客户端升级请求
AbstractCommand* addlevel = new AddLevelCommand(protocol);
Server* server = new Server;
//将客户端请求加入到队列中
server->addRequest(addmoney);
server->addRequest(adddiamond);
server->addRequest(addequpment);
server->addRequest(addlevel);
//服务器开始处理请求
server->startHandle();
}
int main()
{
test01();
system("pause");
return 0;
}