创建型-工厂方法模式
//工厂模式-符合开闭原则
//缺:1.类的个数成倍数增加,导致类越来越多,增加维护成本
//2.需要自己判断创建类型(增加了系统的抽象性和理解难度)
//优:1.不需要记住具体类名,甚至连具体参数都不用记住
//2.实现了对象创建和使用分离
//3系统的可扩展性也就变得非常好,无需修改接口和原类
//简单工厂模式 + “开闭原则” = 工厂方法模式
//适用场景
//1.工厂类负责创建的对象比较少,由于创建的对象较少,不会造成工厂方法中的业务逻辑太过复杂
//2.客户端只知道传入工厂类的参数,对于如何创建对象并不关心
//1.客户端不知道它所需要的对象的类
//2.抽象工厂类通过其子类来指定创建哪个对象
#include <iostream>
using namespace std;
//抽象水果类
class AbstractFruit{
public:
virtual void ShowName() = 0;
};
//苹果
class Apple : public AbstractFruit{
public:
virtual void ShowName(){
cout << "我是苹果!" << endl;
}
};
//香蕉
class Banana : public AbstractFruit{
public:
virtual void ShowName(){
cout << "我是香蕉!" << endl;
}
};
//鸭梨
class Pear : public AbstractFruit{
public:
virtual void ShowName(){
cout << "我是鸭梨!" << endl;
}
};
//抽象工厂
class AbstractFruitFactory{
public:
virtual AbstractFruit* CreateFruit() = 0;
};
//苹果工厂
class AppleFactory : public AbstractFruitFactory{
public:
virtual AbstractFruit* CreateFruit(){
return new Apple;
}
};
//香蕉工厂
class BananaFactory : public AbstractFruitFactory{
public:
virtual AbstractFruit* CreateFruit(){
return new Banana;
}
};
//鸭梨工厂
class PearFactory : public AbstractFruitFactory{
public:
virtual AbstractFruit* CreateFruit(){
return new Pear;
}
};
void test(){
AbstractFruitFactory* factory = NULL;
AbstractFruit* fruit = NULL;
//创建一个苹果工厂
factory = new AppleFactory;
fruit = factory->CreateFruit();
fruit->ShowName();
delete fruit;
delete factory;
//创建一个香蕉工厂
factory = new BananaFactory;
fruit = factory->CreateFruit();
fruit->ShowName();
delete fruit;
delete factory;
//创建一个鸭梨工厂
factory = new PearFactory;
fruit = factory->CreateFruit();
fruit->ShowName();
delete fruit;
delete factory;
fruit = NULL;
factory = NULL;
}
int main()
{
test();
system("pause");
return 0;
}