OpenGLES Shader Precision
2012-11-13 13:52 三戒1993 阅读(342) 评论(0) 收藏 举报OpenGL ES 如何获取 shader precision 着色器的精度值 GetShaderPrecisionFormat
int range, precision;
glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &range, &precision);From the OpenGL ES Shading Language reference:
openGL ES 精度范围
- 
highp- 16-bit, floating point range: -2^62 to 2^62, integer range: -2^16 to 2^16
- 
mediump- 10 bit, floating point range: -2^14 to 2^14, integer range: -2^10 to 2^10
- 
lowp- 8 bit, floating point range: -2 to 2, integer range: -2^8 to 2^8
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浙公网安备 33010602011771号