多维子材质命名测试
1 rollout multiname "Multi/Sub Material" width:260 height:214
2 (
3 button yijian "A U T O N A M I N G" align:#center width:150 height:32
4 checkbox isnormalbump "Normal Bump" checked:true align:#center
5 --label lbl2 "①基于模型命名,请先确认模型名" align:#left width:230 height:19
6 --label lbl3 "②子材质基础名为:主材质_字母(a、b、c...)" align:#left width:230 height:32
7 --label lbl4 "③子材质贴图名为:主材质_序列(01、02、03...)" align:#left width:230 height:32
8 --label lbl5 "④子材质贴图后缀为:_d、_m、_n" align:#left width:230 height:18
9 --label lbl6 "⑤目前最大支持9个子材质,不建议超过此数,不要有空材质球" align:#left width:230 height:32
10 ---------------------------
11 global sel = getCurrentSelection()
12 global xulie = #("01","02","03","04","05","06","07","08","09")
13 global abc = #("a","b","c","d","e","f","g","h","i")
14 -------------------------
15
16 on yijian pressed do
17 (
18 for i=1 to sel.count do
19 (
20 for j=1 to sel[i].material.numsubs do
21 (
22 if sel[i].material.name != sel[i].name + "_mat"
23 then sel[i].material.name = sel[i].name + "_mat"
24 --------------材质球命名
25 if sel[i].material.materiallist [j] != undefined
26 then sel[i].material.materiallist [j].name = sel[i].name + "_" + abc[j] + "_mat"
27 ----------------子材质球命名
28 if sel[i].material.materiallist [j] != undefined and sel[i].material.materiallist [i].diffusemap != undefined
29 then sel[i].material.materiallist [j].diffusemap.name = sel[i].name + "_" + xulie[j] + "_d"
30 if sel[i].material.materiallist [j] != undefined and sel[i].material.materiallist [i].SpecularLevelMap != undefined
31 then sel[i].material.materiallist [j].SpecularLevelMap.name = sel[i].name + "_" + xulie[j] + "_m"
32 ----------------------------
33 try
34 (
35 if isnormalbump.checked == false and sel[i].material.materiallist [j].BumpMap == undefined then print 1
36 )
37 catch()
38 if isnormalbump.checked == false and sel[i].material.materiallist [j].BumpMap != undefined then
39 sel[i].material.materiallist [i].Bump_Map.name = sel[i].name + "_" + xulie[j] + "_n"
40
41 if isnormalbump.checked == true and sel[i].material.materiallist [j].BumpMap != undefined then
42 (
43 sel[i].material.materiallist [j].BumpMap.name = sel[i].name + "_" + xulie[j] + "_n_mat"
44 sel[i].material.materiallist [j].BumpMap.normal_map.name = sel[i].name + "_" + xulie[j] + "_n"
45 )
46 )
47 )
48 )
49 )
50 createdialog multiname