// 创建设备 正方体
// x1 X轴坐标 y1 Y轴坐标 item 设备的信息 可以把 item 嵌入到正方体里面 h : 高度
private initQuare1(x1:any,y1:any,item:any,h:any) {
var geometry = new THREE.BoxGeometry( 0.5, 1, 0.5 );
// 确定颜色 根据设备的状态动态显示正方体的颜色
let color123 = 'gray'
item.runState === 'running' ? color123 = 'green' : item.runState === 'warning'
? color123 = 'yellow' : item.runState === 'alarm' ? color123 = 'red' : color123 = color123
var material =[
new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture(this.getTextCanvas2(item,color123)) } ), // right
new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture(this.getTextCanvas2(item,color123)) } ), // left
new THREE.MeshBasicMaterial( { color: color123 } ), // top
new THREE.MeshBasicMaterial( { color: color123 } ), // bottom
new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture(this.getTextCanvas2(item,color123)) } ), // back
new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture(this.getTextCanvas2(item,color123)) } ) // front
];
var square :any = new THREE.Mesh( geometry, material );
square.position.x = x1;
square.data1 = item;
square.position.y = h+0.5;
square.position.z = y1;
// square.asdName = "腔室"
// this.viewer.setRaycasterObjects(square);
this.viewer.scene.add(square);
// 注册事件
square.traverse((item1:any) => {
// console.log(item);
item1.deviceName = '设备';
item1.item = item;
// console.log(item);
this.list.push(item1)
});
this.viewer.setRaycasterObjects(this.list)
}