Android 继承framelayout,实现ScrollView 和 HorizontalScrollView 的效果

有些项目,需要让控件或者布局进行水平和垂直同时能拖拽,当然,ScrollView 和 HorizontalScrollView 的结合写法是一种写法。但是,这么写用户体验效果不佳,会有迟钝感,因此推荐下面的写法。继承之FrameLayout,代码是在网上找的。

package com.test;  
  
import java.util.List;  
  
import android.content.Context;  
import android.graphics.Rect;  
import android.util.AttributeSet;  
import android.view.FocusFinder;  
import android.view.KeyEvent;  
import android.view.MotionEvent;  
import android.view.VelocityTracker;  
import android.view.View;  
import android.view.ViewConfiguration;  
import android.view.ViewGroup;  
import android.view.ViewParent;  
import android.view.animation.AnimationUtils;  
import android.widget.FrameLayout;  
import android.widget.Scroller;  
  
/**   
 * Reference to ScrollView and HorizontalScrollView   
 */      
public class Myscroll extends FrameLayout {  
    static final int ANIMATED_SCROLL_GAP = 250;  
   
    static final float MAX_SCROLL_FACTOR = 0.5f;  
   
   
    private long mLastScroll;  
   
    private final Rect mTempRect = new Rect();  
    private Scroller mScroller;  
   
    /**   
     * Flag to indicate that we are moving focus ourselves. This is so the   
     * code that watches for focus changes initiated outside this ScrollView   
     * knows that it does not have to do anything. 
     */      
    private boolean mScrollViewMovedFocus;  
   
    /**   
     * Position of the last motion event.   
     */      
    private float mLastMotionY;      
    private float mLastMotionX;      
   
    /**   
     * True when the layout has changed but the traversal has not come through yet.   
     * Ideally the view hierarchy would keep track of this for us.   
     */      
    private boolean mIsLayoutDirty = true;      
   
    /**   
     * The child to give focus to in the event that a child has requested focus while the   
     * layout is dirty. This prevents the scroll from being wrong if the child has not been   
     * laid out before requesting focus.   
     */      
    private View mChildToScrollTo = null;      
   
    /**   
     * True if the user is currently dragging this ScrollView around. This is   
     * not the same as 'is being flinged', which can be checked by   
     * mScroller.isFinished() (flinging begins when the user lifts his finger).   
     */      
    private boolean mIsBeingDragged = false;      
   
    /**   
     * Determines speed during touch scrolling   
     */      
    private VelocityTracker mVelocityTracker;      
   
    /**   
     * When set to true, the scroll view measure its child to make it fill the currently   
     * visible area.   
     */      
    private boolean mFillViewport;      
   
    /**   
     * Whether arrow scrolling is animated.   
     */      
    private boolean mSmoothScrollingEnabled = true;      
   
    private int mTouchSlop;      
    private int mMinimumVelocity;      
    private int mMaximumVelocity;      
   
    /**   
     * ID of the active pointer. This is used to retain consistency during   
     * drags/flings if multiple pointers are used.   
     */      
    private int mActivePointerId = INVALID_POINTER;      
   
    /**   
     * Sentinel value for no current active pointer.   
     * Used by {@link #mActivePointerId}.   
     */      
    private static final int INVALID_POINTER = -1;      
   
    private boolean mFlingEnabled = true;      
   
    public Myscroll(Context context) {      
        this(context, null);      
    }      
   
    public Myscroll(Context context, AttributeSet attrs) {      
        super(context, attrs);      
        initScrollView();      
    }      
   
    @Override      
    protected float getTopFadingEdgeStrength() {      
        if (getChildCount() == 0) {      
            return 0.0f;      
        }      
   
        final int length = getVerticalFadingEdgeLength();      
        if (getScrollY() < length) {      
            return getScrollY() / (float) length;      
        }      
   
        return 1.0f;      
    }      
   
    @Override      
    protected float getLeftFadingEdgeStrength() {      
        if (getChildCount() == 0) {      
            return 0.0f;      
        }      
   
        final int length = getHorizontalFadingEdgeLength();      
        if (getScrollX() < length) {      
            return getScrollX() / (float) length;      
        }      
   
        return 1.0f;      
    }      
   
    @Override      
    protected float getRightFadingEdgeStrength() {      
        if (getChildCount() == 0) {      
            return 0.0f;      
        }      
   
        final int length = getHorizontalFadingEdgeLength();      
        final int rightEdge = getWidth() - getPaddingRight();      
        final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;      
        if (span < length) {      
            return span / (float) length;      
        }      
   
        return 1.0f;      
    }      
   
    @Override      
    protected float getBottomFadingEdgeStrength() {      
        if (getChildCount() == 0) {      
            return 0.0f;      
        }      
   
        final int length = getVerticalFadingEdgeLength();      
        final int bottomEdge = getHeight() - getPaddingBottom();      
        final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;      
        if (span < length) {      
            return span / (float) length;      
        }      
   
        return 1.0f;      
    }      
   
    /**   
     * @return The maximum amount this scroll view will scroll in response to   
     *   an arrow event.   
     */      
     public int getMaxScrollAmountV() {      
        return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));      
    }      
   
    public int getMaxScrollAmountH() {      
        return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));      
    }      
   
   
    private void initScrollView() {      
        mScroller = new Scroller(getContext());      
        setFocusable(true);      
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);      
        setWillNotDraw(false);      
        final ViewConfiguration configuration = ViewConfiguration.get(getContext());      
        mTouchSlop = configuration.getScaledTouchSlop();      
        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();      
        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();      
    }      
   
    @Override      
    public void addView(View child) {      
        if (getChildCount() > 0) {      
            throw new IllegalStateException("ScrollView can host only one direct child");      
        }      
   
        super.addView(child);      
    }      
   
    @Override      
    public void addView(View child, int index) {      
        if (getChildCount() > 0) {      
            throw new IllegalStateException("ScrollView can host only one direct child");      
        }      
   
        super.addView(child, index);      
    }      
   
    @Override      
    public void addView(View child, ViewGroup.LayoutParams params) {      
        if (getChildCount() > 0) {      
            throw new IllegalStateException("ScrollView can host only one direct child");      
        }      
   
        super.addView(child, params);      
    }      
   
    @Override      
    public void addView(View child, int index, ViewGroup.LayoutParams params) {      
        if (getChildCount() > 0) {      
            throw new IllegalStateException("ScrollView can host only one direct child");      
        }      
   
        super.addView(child, index, params);      
    }      
   
    /**   
     * @return Returns true this ScrollView can be scrolled   
     */      
    private boolean canScrollV() {      
        View child = getChildAt(0);      
        if (child != null) {      
            int childHeight = child.getHeight();      
            return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();      
        }      
        return false;      
    }      
   
    private boolean canScrollH() {      
        View child = getChildAt(0);      
        if (child != null) {      
            int childWidth = child.getWidth();      
            return getWidth() < childWidth + getPaddingLeft() + getPaddingRight() ;      
        }      
        return false;      
    }      
   
    /**   
     * Indicates whether this ScrollView's content is stretched to fill the viewport.   
     *   
     * @return True if the content fills the viewport, false otherwise.   
     */      
    public boolean isFillViewport() {      
        return mFillViewport;      
    }      
   
    /**   
     * Indicates this ScrollView whether it should stretch its content height to fill   
     * the viewport or not.   
     *   
     * @param fillViewport True to stretch the content's height to the viewport's   
     *        boundaries, false otherwise.   
     */      
    public void setFillViewport(boolean fillViewport) {      
        if (fillViewport != mFillViewport) {      
            mFillViewport = fillViewport;      
            requestLayout();      
        }      
    }      
   
    /**   
     * @return Whether arrow scrolling will animate its transition.   
     */      
    public boolean isSmoothScrollingEnabled() {      
        return mSmoothScrollingEnabled;      
    }      
   
    /**   
     * Set whether arrow scrolling will animate its transition.   
     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition   
     */      
    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {      
        mSmoothScrollingEnabled = smoothScrollingEnabled;      
    }      
   
    @Override      
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {      
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);      
   
        if (!mFillViewport) {      
            return;      
        }      
   
        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);      
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);      
        if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {      
            return;      
        }      
   
        if (getChildCount() > 0) {      
            final View child = getChildAt(0);      
            int height = getMeasuredHeight();      
            int width = getMeasuredWidth();      
            if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {      
                width -= getPaddingLeft();      
                width -= getPaddingRight();      
                int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);      
   
                height -= getPaddingTop();      
                height -= getPaddingBottom();      
                int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);      
   
                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);      
            }      
        }      
    }      
    @Override      
    public boolean dispatchKeyEvent(KeyEvent event) {      
        // Let the focused view and/or our descendants get the key first      
        return super.dispatchKeyEvent(event) || executeKeyEvent(event);      
    }      
   
    /**   
     * You can call this function yourself to have the scroll view perform   
     * scrolling from a key event, just as if the event had been dispatched to   
     * it by the view hierarchy.   
     *   
     * @param event The key event to execute.   
     * @return Return true if the event was handled, else false.   
     */      
    public boolean executeKeyEvent(KeyEvent event) {      
        mTempRect.setEmpty();      
   
        boolean handled = false;      
   
        if (event.getAction() == KeyEvent.ACTION_DOWN) {      
            switch (event.getKeyCode()) {      
            case KeyEvent.KEYCODE_DPAD_LEFT:      
                if(canScrollH()){      
                    if (!event.isAltPressed()) {      
                        handled = arrowScrollH(View.FOCUS_LEFT);      
                    } else {      
                        handled = fullScrollH(View.FOCUS_LEFT);      
                    }      
                }      
                break;      
            case KeyEvent.KEYCODE_DPAD_RIGHT:      
                if(canScrollH()){      
                    if (!event.isAltPressed()) {      
                        handled = arrowScrollH(View.FOCUS_RIGHT);      
                    } else {      
                        handled = fullScrollH(View.FOCUS_RIGHT);      
                    }      
                }      
                break;      
            case KeyEvent.KEYCODE_DPAD_UP:      
                if(canScrollV()){      
                    if (!event.isAltPressed()) {      
                        handled = arrowScrollV(View.FOCUS_UP);      
                    } else {      
                        handled = fullScrollV(View.FOCUS_UP);      
                    }      
                }      
                break;      
            case KeyEvent.KEYCODE_DPAD_DOWN:      
                if(canScrollV()){      
                    if (!event.isAltPressed()) {      
                        handled = arrowScrollV(View.FOCUS_DOWN);      
                    } else {      
                        handled = fullScrollV(View.FOCUS_DOWN);      
                    }      
                }      
                break;      
            }      
        }      
        return handled;      
    }      
   
    private boolean inChild(int x, int y) {      
        if (getChildCount() > 0) {      
            final int scrollX = getScrollX();      
            final int scrollY = getScrollY();      
            final View child = getChildAt(0);      
            return !(y < child.getTop() - scrollY      
                    || y >= child.getBottom() - scrollY      
                    || x < child.getLeft() - scrollX      
                    || x >= child.getRight() - scrollX);      
        }      
        return false;      
    }      
   
    @Override      
    public boolean onInterceptTouchEvent(MotionEvent ev) {      
        /*   
         * This method JUST determines whether we want to intercept the motion.   
         * If we return true, onMotionEvent will be called and we do the actual   
         * scrolling there.   
         */      
   
        /*   
         * Shortcut the most recurring case: the user is in the dragging   
         * state and he is moving his finger.  We want to intercept this   
         * motion.   
         */      
        final int action = ev.getAction();      
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {      
            return true;      
        }      
   
        switch (action & MotionEvent.ACTION_MASK) {      
        case MotionEvent.ACTION_MOVE: {      
            /*   
             * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check   
             * whether the user has moved far enough from his original down touch.   
             */      
   
            /*   
             * Locally do absolute value. mLastMotionY is set to the y value   
             * of the down event.   
             */      
            final int activePointerId = mActivePointerId;      
            if (activePointerId == INVALID_POINTER) {      
                // If we don't have a valid id, the touch down wasn't on content.      
                break;      
            }      
   
            final int pointerIndex = ev.findPointerIndex(activePointerId);      
            final float y = ev.getY(pointerIndex);      
            final int yDiff = (int) Math.abs(y - mLastMotionY);      
            if (yDiff > mTouchSlop) {      
                mIsBeingDragged = true;      
                mLastMotionY = y;      
            }      
            final float x = ev.getX(pointerIndex);      
            final int xDiff = (int) Math.abs(x - mLastMotionX);      
            if (xDiff > mTouchSlop) {      
                mIsBeingDragged = true;      
                mLastMotionX = x;      
            }      
            break;      
        }      
   
        case MotionEvent.ACTION_DOWN: {      
            final float x = ev.getX();      
            final float y = ev.getY();      
            if (!inChild((int)x, (int) y)) {      
                mIsBeingDragged = false;      
                break;      
            }      
   
            /*   
             * Remember location of down touch.   
             * ACTION_DOWN always refers to pointer index 0.   
             */      
            mLastMotionY = y;      
            mLastMotionX = x;      
            mActivePointerId = ev.getPointerId(0);      
   
            /*   
             * If being flinged and user touches the screen, initiate drag;   
             * otherwise don't.  mScroller.isFinished should be false when   
             * being flinged.   
             */      
            mIsBeingDragged = !mScroller.isFinished();      
            break;      
        }      
   
        case MotionEvent.ACTION_CANCEL:      
        case MotionEvent.ACTION_UP:      
            /* Release the drag */      
            mIsBeingDragged = false;      
            mActivePointerId = INVALID_POINTER;      
            break;      
        case MotionEvent.ACTION_POINTER_UP:      
            onSecondaryPointerUp(ev);      
            break;      
        }      
   
        /*   
         * The only time we want to intercept motion events is if we are in the   
         * drag mode.   
         */      
        return mIsBeingDragged;      
    }      
   
    @Override      
    public boolean onTouchEvent(MotionEvent ev) {      
   
        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {      
            // Don't handle edge touches immediately -- they may actually belong to one of our      
            // descendants.      
            return false;      
        }      
   
        if (mVelocityTracker == null) {      
            mVelocityTracker = VelocityTracker.obtain();      
        }      
        mVelocityTracker.addMovement(ev);      
   
        final int action = ev.getAction();      
   
        switch (action & MotionEvent.ACTION_MASK) {      
        case MotionEvent.ACTION_DOWN: {      
            final float x = ev.getX();      
            final float y = ev.getY();      
            if (!(mIsBeingDragged = inChild((int) x, (int) y))) {      
                return false;      
            }      
   
            /*   
             * If being flinged and user touches, stop the fling. isFinished   
             * will be false if being flinged.   
             */      
            if (!mScroller.isFinished()) {      
                mScroller.abortAnimation();      
            }      
   
            // Remember where the motion event started      
            mLastMotionY = y;      
            mLastMotionX = x;      
            mActivePointerId = ev.getPointerId(0);      
            break;      
        }      
        case MotionEvent.ACTION_MOVE:      
            if (mIsBeingDragged) {      
                // Scroll to follow the motion event      
                final int activePointerIndex = ev.findPointerIndex(mActivePointerId);      
                final float y = ev.getY(activePointerIndex);      
                final int deltaY = (int) (mLastMotionY - y);      
                mLastMotionY = y;      
   
                final float x = ev.getX(activePointerIndex);      
                final int deltaX = (int) (mLastMotionX - x);      
                mLastMotionX = x;      
   
                scrollBy(deltaX, deltaY);      
            }      
            break;      
        case MotionEvent.ACTION_UP:       
            if (mIsBeingDragged) {      
                if(mFlingEnabled){      
                    final VelocityTracker velocityTracker = mVelocityTracker;      
                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);      
                    int initialVelocitx = (int) velocityTracker.getXVelocity();      
                    int initialVelocity = (int) velocityTracker.getYVelocity();     
//                  int initialVelocitx = (int) velocityTracker.getXVelocity(mActivePointerId);      
//                  int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);      
   
                    if (getChildCount() > 0) {      
                        if(Math.abs(initialVelocitx) > initialVelocitx || Math.abs(initialVelocity) > mMinimumVelocity) {      
                            fling(-initialVelocitx, -initialVelocity);      
                        }      
   
                    }      
                }      
   
                mActivePointerId = INVALID_POINTER;      
                mIsBeingDragged = false;      
   
                if (mVelocityTracker != null) {      
                    mVelocityTracker.recycle();      
                    mVelocityTracker = null;      
                }      
            }      
            break;      
        case MotionEvent.ACTION_CANCEL:      
            if (mIsBeingDragged && getChildCount() > 0) {      
                mActivePointerId = INVALID_POINTER;      
                mIsBeingDragged = false;      
                if (mVelocityTracker != null) {      
                    mVelocityTracker.recycle();      
                    mVelocityTracker = null;      
                }      
            }      
            break;      
        case MotionEvent.ACTION_POINTER_UP:      
            onSecondaryPointerUp(ev);      
            break;      
        }      
        return true;      
    }      
   
    private void onSecondaryPointerUp(MotionEvent ev) {      
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >>      
        MotionEvent.ACTION_POINTER_ID_SHIFT;      
        final int pointerId = ev.getPointerId(pointerIndex);      
        if (pointerId == mActivePointerId) {      
            // This was our active pointer going up. Choose a new      
            // active pointer and adjust accordingly.      
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;      
            mLastMotionX = ev.getX(newPointerIndex);      
            mLastMotionY = ev.getY(newPointerIndex);      
            mActivePointerId = ev.getPointerId(newPointerIndex);      
            if (mVelocityTracker != null) {      
                mVelocityTracker.clear();      
            }      
        }      
    }     
    /**   
     * <p>   
     * Finds the next focusable component that fits in the specified bounds.   
     * </p>   
     *   
     * @param topFocus look for a candidate is the one at the top of the bounds   
     *                 if topFocus is true, or at the bottom of the bounds if topFocus is   
     *                 false   
     * @param top      the top offset of the bounds in which a focusable must be   
     *                 found   
     * @param bottom   the bottom offset of the bounds in which a focusable must   
     *                 be found   
     * @return the next focusable component in the bounds or null if none can   
     *         be found   
     */      
    private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {      
   
        List<View> focusables = getFocusables(View.FOCUS_FORWARD);      
        View focusCandidate = null;      
   
        /*   
         * A fully contained focusable is one where its top is below the bound's   
         * top, and its bottom is above the bound's bottom. A partially   
         * contained focusable is one where some part of it is within the   
         * bounds, but it also has some part that is not within bounds.  A fully contained   
         * focusable is preferred to a partially contained focusable.   
         */      
        boolean foundFullyContainedFocusable = false;      
   
        int count = focusables.size();      
        for (int i = 0; i < count; i++) {      
            View view = focusables.get(i);      
            int viewTop = view.getTop();      
            int viewBottom = view.getBottom();      
   
            if (top < viewBottom && viewTop < bottom) {      
                /*   
                 * the focusable is in the target area, it is a candidate for   
                 * focusing   
                 */      
   
                final boolean viewIsFullyContained = (top < viewTop) &&      
                (viewBottom < bottom);      
   
                if (focusCandidate == null) {      
                    /* No candidate, take this one */      
                    focusCandidate = view;      
                    foundFullyContainedFocusable = viewIsFullyContained;      
                } else {      
                    final boolean viewIsCloserToBoundary =      
                        (topFocus && viewTop < focusCandidate.getTop()) ||      
                        (!topFocus && viewBottom > focusCandidate      
                                .getBottom());      
   
                    if (foundFullyContainedFocusable) {      
                        if (viewIsFullyContained && viewIsCloserToBoundary) {      
                            /*   
                             * We're dealing with only fully contained views, so   
                             * it has to be closer to the boundary to beat our   
                             * candidate   
                             */      
                            focusCandidate = view;      
                        }      
                    } else {      
                        if (viewIsFullyContained) {      
                            /* Any fully contained view beats a partially contained view */      
                            focusCandidate = view;      
                            foundFullyContainedFocusable = true;      
                        } else if (viewIsCloserToBoundary) {      
                            /*   
                             * Partially contained view beats another partially   
                             * contained view if it's closer   
                             */      
                            focusCandidate = view;      
                        }      
                    }      
                }      
            }      
        }      
   
        return focusCandidate;      
    }      
   
    private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {      
   
        List<View> focusables = getFocusables(View.FOCUS_FORWARD);      
        View focusCandidate = null;      
   
        /*   
         * A fully contained focusable is one where its left is below the bound's   
         * left, and its right is above the bound's right. A partially   
         * contained focusable is one where some part of it is within the   
         * bounds, but it also has some part that is not within bounds.  A fully contained   
         * focusable is preferred to a partially contained focusable.   
         */      
        boolean foundFullyContainedFocusable = false;      
   
        int count = focusables.size();      
        for (int i = 0; i < count; i++) {      
            View view = focusables.get(i);      
            int viewLeft = view.getLeft();      
            int viewRight = view.getRight();      
   
            if (left < viewRight && viewLeft < right) {      
                /*   
                 * the focusable is in the target area, it is a candidate for   
                 * focusing   
                 */      
   
                final boolean viewIsFullyContained = (left < viewLeft) &&      
                (viewRight < right);      
   
                if (focusCandidate == null) {      
                    /* No candidate, take this one */      
                    focusCandidate = view;      
                    foundFullyContainedFocusable = viewIsFullyContained;      
                } else {      
                    final boolean viewIsCloserToBoundary =      
                        (leftFocus && viewLeft < focusCandidate.getLeft()) ||      
                        (!leftFocus && viewRight > focusCandidate.getRight());      
   
                    if (foundFullyContainedFocusable) {      
                        if (viewIsFullyContained && viewIsCloserToBoundary) {      
                            /*   
                             * We're dealing with only fully contained views, so   
                             * it has to be closer to the boundary to beat our   
                             * candidate   
                             */      
                            focusCandidate = view;      
                        }      
                    } else {      
                        if (viewIsFullyContained) {      
                            /* Any fully contained view beats a partially contained view */      
                            focusCandidate = view;      
                            foundFullyContainedFocusable = true;      
                        } else if (viewIsCloserToBoundary) {      
                            /*   
                             * Partially contained view beats another partially   
                             * contained view if it's closer   
                             */      
                            focusCandidate = view;      
                        }      
                    }      
                }      
            }      
        }      
   
        return focusCandidate;      
    }      
   
    /**   
     * <p>Handles scrolling in response to a "home/end" shortcut press. This   
     * method will scroll the view to the top or bottom and give the focus   
     * to the topmost/bottommost component in the new visible area. If no   
     * component is a good candidate for focus, this scrollview reclaims the   
     * focus.</p>   
     *   
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}   
     *                  to go the top of the view or   
     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom   
     * @return true if the key event is consumed by this method, false otherwise   
     */      
    public boolean fullScrollV(int direction) {      
        boolean down = direction == View.FOCUS_DOWN;      
        int height = getHeight();      
   
        mTempRect.top = 0;      
        mTempRect.bottom = height;      
   
        if (down) {      
            int count = getChildCount();      
            if (count > 0) {      
                View view = getChildAt(count - 1);      
                mTempRect.bottom = view.getBottom();      
                mTempRect.top = mTempRect.bottom - height;      
            }      
        }      
   
        return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);      
    }      
   
    public boolean fullScrollH(int direction) {      
        boolean right = direction == View.FOCUS_RIGHT;      
        int width = getWidth();      
   
        mTempRect.left = 0;      
        mTempRect.right = width;      
   
        if (right) {      
            int count = getChildCount();      
            if (count > 0) {      
                View view = getChildAt(0);      
                mTempRect.right = view.getRight();      
                mTempRect.left = mTempRect.right - width;      
            }      
        }      
   
        return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);      
    }      
   
    /**   
     * <p>Scrolls the view to make the area defined by <code>top</code> and   
     * <code>bottom</code> visible. This method attempts to give the focus   
     * to a component visible in this area. If no component can be focused in   
     * the new visible area, the focus is reclaimed by this scrollview.</p>   
     *   
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}   
     *                  to go upward   
     *                  {@link android.view.View#FOCUS_DOWN} to downward   
     * @param top       the top offset of the new area to be made visible   
     * @param bottom    the bottom offset of the new area to be made visible   
     * @return true if the key event is consumed by this method, false otherwise   
     */      
    private boolean scrollAndFocusV(int direction, int top, int bottom) {      
        boolean handled = true;      
   
        int height = getHeight();      
        int containerTop = getScrollY();      
        int containerBottom = containerTop + height;      
        boolean up = direction == View.FOCUS_UP;      
   
        View newFocused = findFocusableViewInBoundsV(up, top, bottom);      
        if (newFocused == null) {      
            newFocused = this;      
        }      
   
        if (top >= containerTop && bottom <= containerBottom) {      
            handled = false;      
        } else {      
            int delta = up ? (top - containerTop) : (bottom - containerBottom);      
            doScrollY(delta);      
        }      
   
        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {      
            mScrollViewMovedFocus = true;      
            mScrollViewMovedFocus = false;      
        }      
   
        return handled;      
    }      
   
    private boolean scrollAndFocusH(int direction, int left, int right) {      
        boolean handled = true;      
   
        int width = getWidth();      
        int containerLeft = getScrollX();      
        int containerRight = containerLeft + width;      
        boolean goLeft = direction == View.FOCUS_LEFT;      
   
        View newFocused = findFocusableViewInBoundsH(goLeft, left, right);      
        if (newFocused == null) {      
            newFocused = this;      
        }      
   
        if (left >= containerLeft && right <= containerRight) {      
            handled = false;      
        } else {      
            int delta = goLeft ? (left - containerLeft) : (right - containerRight);      
            doScrollX(delta);      
        }      
   
        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {      
            mScrollViewMovedFocus = true;      
            mScrollViewMovedFocus = false;      
        }      
   
        return handled;      
    }      
   
    /**   
     * Handle scrolling in response to an up or down arrow click.   
     *   
     * @param direction The direction corresponding to the arrow key that was   
     *                  pressed   
     * @return True if we consumed the event, false otherwise   
     */      
    public boolean arrowScrollV(int direction) {      
   
        View currentFocused = findFocus();      
        if (currentFocused == this) currentFocused = null;      
   
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);      
   
        final int maxJump = getMaxScrollAmountV();      
   
        if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {      
            nextFocused.getDrawingRect(mTempRect);      
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);      
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);      
            doScrollY(scrollDelta);      
            nextFocused.requestFocus(direction);      
        } else {      
            // no new focus      
            int scrollDelta = maxJump;      
   
            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {      
                scrollDelta = getScrollY();      
            } else if (direction == View.FOCUS_DOWN) {      
                if (getChildCount() > 0) {      
                    int daBottom = getChildAt(0).getBottom();      
   
                    int screenBottom = getScrollY() + getHeight();      
   
                    if (daBottom - screenBottom < maxJump) {      
                        scrollDelta = daBottom - screenBottom;      
                    }      
                }      
            }      
            if (scrollDelta == 0) {      
                return false;      
            }      
            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);      
        }      
   
        if (currentFocused != null && currentFocused.isFocused()      
                && isOffScreenV(currentFocused)) {      
            // previously focused item still has focus and is off screen, give      
            // it up (take it back to ourselves)      
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are      
            // sure to      
            // get it)      
            final int descendantFocusability = getDescendantFocusability();  // save      
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);      
            requestFocus();      
            setDescendantFocusability(descendantFocusability);  // restore      
        }      
        return true;      
    }      
   
    public boolean arrowScrollH(int direction) {      
   
        View currentFocused = findFocus();      
        if (currentFocused == this) currentFocused = null;      
   
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);      
   
        final int maxJump = getMaxScrollAmountH();      
   
        if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {      
            nextFocused.getDrawingRect(mTempRect);      
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);      
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);      
            doScrollX(scrollDelta);      
            nextFocused.requestFocus(direction);      
        } else {      
            // no new focus      
            int scrollDelta = maxJump;      
   
            if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {      
                scrollDelta = getScrollX();      
            } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {      
   
                int daRight = getChildAt(0).getRight();      
   
                int screenRight = getScrollX() + getWidth();      
   
                if (daRight - screenRight < maxJump) {      
                    scrollDelta = daRight - screenRight;      
                }      
            }      
            if (scrollDelta == 0) {      
                return false;      
            }      
            doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);      
        }      
   
        if (currentFocused != null && currentFocused.isFocused()      
                && isOffScreenH(currentFocused)) {      
            // previously focused item still has focus and is off screen, give      
            // it up (take it back to ourselves)      
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are      
            // sure to      
            // get it)      
            final int descendantFocusability = getDescendantFocusability();  // save      
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);      
            requestFocus();      
            setDescendantFocusability(descendantFocusability);  // restore      
        }      
        return true;      
    }    
    /**   
     * @return whether the descendant of this scroll view is scrolled off   
     *  screen.   
     */      
    private boolean isOffScreenV(View descendant) {      
        return !isWithinDeltaOfScreenV(descendant, 0, getHeight());      
    }      
   
    private boolean isOffScreenH(View descendant) {      
        return !isWithinDeltaOfScreenH(descendant, 0);      
    }      
   
    /**   
     * @return whether the descendant of this scroll view is within delta   
     *  pixels of being on the screen.   
     */      
    private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {      
        descendant.getDrawingRect(mTempRect);      
        offsetDescendantRectToMyCoords(descendant, mTempRect);      
   
        return (mTempRect.bottom + delta) >= getScrollY()      
        && (mTempRect.top - delta) <= (getScrollY() + height);      
    }      
   
    private boolean isWithinDeltaOfScreenH(View descendant, int delta) {      
        descendant.getDrawingRect(mTempRect);      
        offsetDescendantRectToMyCoords(descendant, mTempRect);      
   
        return (mTempRect.right + delta) >= getScrollX()      
        && (mTempRect.left - delta) <= (getScrollX() + getWidth());      
    }      
   
    /**   
     * Smooth scroll by a Y delta   
     *   
     * @param delta the number of pixels to scroll by on the Y axis   
     */      
    private void doScrollY(int delta) {      
        if (delta != 0) {      
            if (mSmoothScrollingEnabled) {      
                smoothScrollBy(0, delta);      
            } else {      
                scrollBy(0, delta);      
            }      
        }      
    }      
   
    private void doScrollX(int delta) {      
        if (delta != 0) {      
            if (mSmoothScrollingEnabled) {      
                smoothScrollBy(delta, 0);      
            } else {      
                scrollBy(delta, 0);      
            }      
        }      
    }      
   
    /**   
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.   
     *   
     * @param dx the number of pixels to scroll by on the X axis   
     * @param dy the number of pixels to scroll by on the Y axis   
     */      
    public void smoothScrollBy(int dx, int dy) {      
        if (getChildCount() == 0) {      
            // Nothing to do.      
            return;      
        }      
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;      
        if (duration > ANIMATED_SCROLL_GAP) {      
            final int height = getHeight() - getPaddingBottom() - getPaddingTop();      
            final int bottom = getChildAt(0).getHeight();      
            final int maxY = Math.max(0, bottom - height);      
            final int scrollY = getScrollY();      
            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;      
   
            final int width = getWidth() - getPaddingRight() - getPaddingLeft();      
            final int right = getChildAt(0).getWidth();      
            final int maxX = Math.max(0, right - width);      
            final int scrollX = getScrollX();      
            dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;      
   
            mScroller.startScroll(scrollX, scrollY, dx, dy);      
            invalidate();      
        } else {      
            if (!mScroller.isFinished()) {      
                mScroller.abortAnimation();      
            }      
            scrollBy(dx, dy);      
        }      
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();      
    }      
   
    /**   
     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.   
     *   
     * @param x the position where to scroll on the X axis   
     * @param y the position where to scroll on the Y axis   
     */      
    public final void smoothScrollTo(int x, int y) {      
        smoothScrollBy(x - getScrollX(), y - getScrollY());      
    }      
   
    /**   
     * <p>The scroll range of a scroll view is the overall height of all of its   
     * children.</p>   
     */      
    @Override      
    protected int computeVerticalScrollRange() {      
        final int count = getChildCount();      
        final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();      
        if (count == 0) {      
            return contentHeight;      
        }      
   
        return getChildAt(0).getBottom();      
    }      
   
    @Override      
    protected int computeHorizontalScrollRange() {      
        final int count = getChildCount();      
        final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();      
        if (count == 0) {      
            return contentWidth;      
        }      
   
        return getChildAt(0).getRight();      
    }      
   
    @Override      
    protected int computeVerticalScrollOffset() {      
        return Math.max(0, super.computeVerticalScrollOffset());      
    }      
   
    @Override      
    protected int computeHorizontalScrollOffset() {      
        return Math.max(0, super.computeHorizontalScrollOffset());      
    }      
   
    @Override      
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {      
        int childWidthMeasureSpec;      
        int childHeightMeasureSpec;      
   
        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);      
   
        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);      
   
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);      
    }      
   
    @Override      
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,      
            int parentHeightMeasureSpec, int heightUsed) {      
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();      
   
        final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(      
                lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);      
        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(      
                lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);      
   
        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);      
    }      
   
    @Override      
    public void computeScroll() {      
        if (mScroller.computeScrollOffset()) {      
            // This is called at drawing time by ViewGroup.  We don't want to      
            // re-show the scrollbars at this point, which scrollTo will do,      
            // so we replicate most of scrollTo here.      
            //      
            //         It's a little odd to call onScrollChanged from inside the drawing.      
            //      
            //         It is, except when you remember that computeScroll() is used to      
            //         animate scrolling. So unless we want to defer the onScrollChanged()      
            //         until the end of the animated scrolling, we don't really have a      
            //         choice here.      
            //      
            //         I agree.  The alternative, which I think would be worse, is to post      
            //         something and tell the subclasses later.  This is bad because there      
            //         will be a window where mScrollX/Y is different from what the app      
            //         thinks it is.      
            //      
            int x = mScroller.getCurrX();      
            int y = mScroller.getCurrY();      
   
            if (getChildCount() > 0) {      
                View child = getChildAt(0);      
                x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());      
                y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());      
                super.scrollTo(x, y);      
            }      
            awakenScrollBars();      
   
            // Keep on drawing until the animation has finished.      
            postInvalidate();      
        }      
    }      
   
    /**   
     * Scrolls the view to the given child.   
     *   
     * @param child the View to scroll to   
     */      
    private void scrollToChild(View child) {      
        child.getDrawingRect(mTempRect);      
   
        /* Offset from child's local coordinates to ScrollView coordinates */      
        offsetDescendantRectToMyCoords(child, mTempRect);      
   
        int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);      
        int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);      
   
        if (scrollDeltaH != 0 || scrollDeltaV != 0) {      
            scrollBy(scrollDeltaH, scrollDeltaV);      
        }      
    }      
   
    /**   
     * If rect is off screen, scroll just enough to get it (or at least the   
     * first screen size chunk of it) on screen.   
     *   
     * @param rect      The rectangle.   
     * @param immediate True to scroll immediately without animation   
     * @return true if scrolling was performed   
     */      
    private boolean scrollToChildRect(Rect rect, boolean immediate) {      
        final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);      
        final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);      
        final boolean scroll = deltaH != 0 || deltaV != 0;      
        if (scroll) {      
            if (immediate) {      
                scrollBy(deltaH, deltaV);      
            } else {      
                smoothScrollBy(deltaH, deltaV);      
            }      
        }      
        return scroll;      
    }    
    /**   
     * Compute the amount to scroll in the Y direction in order to get   
     * a rectangle completely on the screen (or, if taller than the screen,   
     * at least the first screen size chunk of it).   
     *   
     * @param rect The rect.   
     * @return The scroll delta.   
     */      
    protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {      
        if (getChildCount() == 0) return 0;      
   
        int height = getHeight();      
        int screenTop = getScrollY();      
        int screenBottom = screenTop + height;      
   
        int fadingEdge = getVerticalFadingEdgeLength();      
   
        // leave room for top fading edge as long as rect isn't at very top      
        if (rect.top > 0) {      
            screenTop += fadingEdge;      
        }      
   
        // leave room for bottom fading edge as long as rect isn't at very bottom      
        if (rect.bottom < getChildAt(0).getHeight()) {      
            screenBottom -= fadingEdge;      
        }      
   
        int scrollYDelta = 0;      
   
        if (rect.bottom > screenBottom && rect.top > screenTop) {      
            // need to move down to get it in view: move down just enough so      
            // that the entire rectangle is in view (or at least the first      
            // screen size chunk).      
   
            if (rect.height() > height) {      
                // just enough to get screen size chunk on      
                scrollYDelta += (rect.top - screenTop);      
            } else {      
                // get entire rect at bottom of screen      
                scrollYDelta += (rect.bottom - screenBottom);      
            }      
   
            // make sure we aren't scrolling beyond the end of our content      
            int bottom = getChildAt(0).getBottom();      
            int distanceToBottom = bottom - screenBottom;      
            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);      
   
        } else if (rect.top < screenTop && rect.bottom < screenBottom) {      
            // need to move up to get it in view: move up just enough so that      
            // entire rectangle is in view (or at least the first screen      
            // size chunk of it).      
   
            if (rect.height() > height) {      
                // screen size chunk      
                scrollYDelta -= (screenBottom - rect.bottom);      
            } else {      
                // entire rect at top      
                scrollYDelta -= (screenTop - rect.top);      
            }      
   
            // make sure we aren't scrolling any further than the top our content      
            scrollYDelta = Math.max(scrollYDelta, -getScrollY());      
        }      
        return scrollYDelta;      
    }      
   
    protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {      
        if (getChildCount() == 0) return 0;      
   
        int width = getWidth();      
        int screenLeft = getScrollX();      
        int screenRight = screenLeft + width;      
   
        int fadingEdge = getHorizontalFadingEdgeLength();      
   
        // leave room for left fading edge as long as rect isn't at very left      
        if (rect.left > 0) {      
            screenLeft += fadingEdge;      
        }      
   
        // leave room for right fading edge as long as rect isn't at very right      
        if (rect.right < getChildAt(0).getWidth()) {      
            screenRight -= fadingEdge;      
        }      
   
        int scrollXDelta = 0;      
   
        if (rect.right > screenRight && rect.left > screenLeft) {      
            // need to move right to get it in view: move right just enough so      
            // that the entire rectangle is in view (or at least the first      
            // screen size chunk).      
   
            if (rect.width() > width) {      
                // just enough to get screen size chunk on      
                scrollXDelta += (rect.left - screenLeft);      
            } else {      
                // get entire rect at right of screen      
                scrollXDelta += (rect.right - screenRight);      
            }      
   
            // make sure we aren't scrolling beyond the end of our content      
            int right = getChildAt(0).getRight();      
            int distanceToRight = right - screenRight;      
            scrollXDelta = Math.min(scrollXDelta, distanceToRight);      
   
        } else if (rect.left < screenLeft && rect.right < screenRight) {      
            // need to move right to get it in view: move right just enough so that      
            // entire rectangle is in view (or at least the first screen      
            // size chunk of it).      
   
            if (rect.width() > width) {      
                // screen size chunk      
                scrollXDelta -= (screenRight - rect.right);      
            } else {      
                // entire rect at left      
                scrollXDelta -= (screenLeft - rect.left);      
            }      
   
            // make sure we aren't scrolling any further than the left our content      
            scrollXDelta = Math.max(scrollXDelta, -getScrollX());      
        }      
        return scrollXDelta;      
    }      
   
    @Override      
    public void requestChildFocus(View child, View focused) {      
        if (!mScrollViewMovedFocus) {      
            if (!mIsLayoutDirty) {      
                scrollToChild(focused);      
            } else {      
                // The child may not be laid out yet, we can't compute the scroll yet      
                mChildToScrollTo = focused;      
            }      
        }      
        super.requestChildFocus(child, focused);      
    }      
   
   
    /**   
     * When looking for focus in children of a scroll view, need to be a little   
     * more careful not to give focus to something that is scrolled off screen.   
     *   
     * This is more expensive than the default {@link android.view.ViewGroup}   
     * implementation, otherwise this behavior might have been made the default.   
     */      
    @Override      
    protected boolean onRequestFocusInDescendants(int direction,      
            Rect previouslyFocusedRect) {      
   
        // convert from forward / backward notation to up / down / left / right      
        // (ugh).      
        // TODO:       
        //        if (direction == View.FOCUS_FORWARD) {      
        //            direction = View.FOCUS_RIGHT;      
        //        } else if (direction == View.FOCUS_BACKWARD) {      
        //            direction = View.FOCUS_LEFT;      
        //        }      
   
        final View nextFocus = previouslyFocusedRect == null ?      
                FocusFinder.getInstance().findNextFocus(this, null, direction) :      
                    FocusFinder.getInstance().findNextFocusFromRect(this,      
                            previouslyFocusedRect, direction);      
   
                if (nextFocus == null) {      
                    return false;      
                }      
   
                //        if (isOffScreenH(nextFocus)) {      
                    //            return false;      
                //        }      
   
                return nextFocus.requestFocus(direction, previouslyFocusedRect);      
    }        
   
    @Override      
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,      
            boolean immediate) {      
        // offset into coordinate space of this scroll view      
        rectangle.offset(child.getLeft() - child.getScrollX(),      
                child.getTop() - child.getScrollY());      
   
        return scrollToChildRect(rectangle, immediate);      
    }      
   
    @Override      
    public void requestLayout() {      
        mIsLayoutDirty = true;      
        super.requestLayout();      
    }      
   
    @Override      
    protected void onLayout(boolean changed, int l, int t, int r, int b) {      
        super.onLayout(changed, l, t, r, b);      
        mIsLayoutDirty = false;      
        // Give a child focus if it needs it       
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {      
            scrollToChild(mChildToScrollTo);      
        }      
        mChildToScrollTo = null;      
   
        // Calling this with the present values causes it to re-clam them      
        scrollTo(getScrollX(), getScrollY());      
    }      
   
    @Override      
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {      
        super.onSizeChanged(w, h, oldw, oldh);      
   
        View currentFocused = findFocus();      
        if (null == currentFocused || this == currentFocused)      
            return;      
   
        // If the currently-focused view was visible on the screen when the      
        // screen was at the old height, then scroll the screen to make that      
        // view visible with the new screen height.      
        if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {      
            currentFocused.getDrawingRect(mTempRect);      
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);      
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);      
            doScrollY(scrollDelta);      
        }      
   
        final int maxJump = getRight() - getLeft();      
        if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {      
            currentFocused.getDrawingRect(mTempRect);      
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);      
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);      
            doScrollX(scrollDelta);      
        }      
    }          
   
    /**   
     * Return true if child is an descendant of parent, (or equal to the parent).   
     */      
    private boolean isViewDescendantOf(View child, View parent) {      
        if (child == parent) {      
            return true;      
        }      
   
        final ViewParent theParent = child.getParent();      
        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);      
    }          
   
    /**   
     * Fling the scroll view   
     *   
     * @param velocityY The initial velocity in the Y direction. Positive   
     *                  numbers mean that the finger/cursor is moving down the screen,   
     *                  which means we want to scroll towards the top.   
     */      
    public void fling(int velocityX, int velocityY) {      
        if (getChildCount() > 0) {      
            int width = getWidth() - getPaddingRight() - getPaddingLeft();      
            int right = getChildAt(0).getWidth();      
   
            int height = getHeight() - getPaddingBottom() - getPaddingTop();      
            int bottom = getChildAt(0).getHeight();      
   
            mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY,       
                    0, Math.max(0, right - width),       
                    0, Math.max(0, bottom - height));      
   
            //            final boolean movingDown = velocityX > 0 || velocityY > 0;      
            //          
            //            View newFocused =      
            //                    findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(), findFocus());      
            //            if (newFocused == null) {      
            //                newFocused = this;      
            //            }      
            //          
            //            if (newFocused != findFocus()      
            //                    && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {      
            //                mScrollViewMovedFocus = true;      
            //                mScrollViewMovedFocus = false;      
            //            }      
   
            invalidate();      
        }      
    }      
   
    /**   
     * {@inheritDoc}   
     *   
     * <p>This version also clamps the scrolling to the bounds of our child.   
     */      
    @Override      
    public void scrollTo(int x, int y) {      
        // we rely on the fact the View.scrollBy calls scrollTo.      
        if (getChildCount() > 0) {      
            View child = getChildAt(0);      
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());      
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());      
            if (x != getScrollX() || y != getScrollY()) {      
                super.scrollTo(x, y);      
            }      
        }      
    }      
   
    private int clamp(int n, int my, int child) {      
        if (my >= child || n < 0) {      
            /* my >= child is this case:   
             *                    |--------------- me ---------------|   
             *     |------ child ------|   
             * or   
             *     |--------------- me ---------------|   
             *            |------ child ------|   
             * or   
             *     |--------------- me ---------------|   
             *                                  |------ child ------|   
             *   
             * n < 0 is this case:   
             *     |------ me ------|   
             *                    |-------- child --------|   
             *     |-- mScrollX --|   
             */      
            return 0;      
        }      
        if ((my+n) > child) {      
            /* this case:   
             *                    |------ me ------|   
             *     |------ child ------|   
             *     |-- mScrollX --|   
             */      
            return child-my;      
        }      
        return n;      
    }      
   
    public boolean isFlingEnabled() {      
        return mFlingEnabled;      
    }      
   
    public void setFlingEnabled(boolean flingEnabled) {      
        this.mFlingEnabled = flingEnabled;      
    }      
}  

 

posted @ 2017-05-18 10:52  星辰之力  阅读(1123)  评论(0编辑  收藏  举报