vue中使用html2canvas及解决html2canvas截屏图片模糊问题

最近在项目中用到了html2canvas插件,遇到的一些坑写下来,与大家共勉。

html2canvas  官方网站http://html2canvas.hertzen.com/index.html

这是一个js截屏插件,在前台利用h5的canvas  将html的内容显示在canvas上,再利用 js 将canvas转化为图片

1.vue 文件中引入 html2canvas.js

 1 <remote-script src="../html2canvas.js"></remote-script> 

说明:src中的路径是html2canvas.js在项目中的路径

remoteScript 标签是上篇博客定义的标签,详情见:http://www.cnblogs.com/zhuchenglin/p/7455203.html

2.在vue中使用该插件,在methods中定义一个方法,内容为:

 1 setTimeout(function () {
 2   html2canvas(dom,{
 3         onrendered:function (canvas) {
 4           var image = new Image();
 5           image.src = canvas.toDataURL();
 6           document.getElementById('content_img').appendChild(image)
 7           dom.style.display='none'
 8        },
 9   });
10 },0)

这样就可以了

说明:
在方法中如果不加 setTimeout函数的话,虽然使用console输出的dom内容正常,但是如果在vue中定义的变量中的内容在canvas中显示不出来,可能与vue的声明周期有关,这个暂时不清楚,加上setTimeout函数之后,会将此函数中的操作加到处理队列末尾

在拿到canvas后,转化为图片,直接就可以使用了。

 

 3.关于html2canvas截出来的图片模糊的问题,我查了好多资料,试了好多方法,最终找到一篇非常有用的文章 https://segmentfault.com/a/1190000007707209

方法如下:

(1.修改插件的源码

<1.代码第999行renderWindow的方法中修改判断条件,增加一个options.scale存在的条件:

将       

1 if (options.type === "view") {
2                 canvas = crop(renderer.canvas, {width: renderer.canvas.width, height: renderer.canvas.height, top: 0, left: 0, x: 0, y: 0});
3             } else if (node === clonedWindow.document.body || node === clonedWindow.document.documentElement || options.canvas != null) {
4                 canvas = renderer.canvas;
5             } else {
6                 canvas = crop(renderer.canvas, {width:  options.width != null ? options.width : bounds.width, height: options.height != null ? options.height : bounds.height, top: bounds.top, left: bounds.left, x: 0, y: 0});
7 
8             }

修改为     

 1 if (options.type === "view") {
 2                 canvas = crop(renderer.canvas, {width: renderer.canvas.width, height: renderer.canvas.height, top: 0, left: 0, x: 0, y: 0});
 3             } else if (node === clonedWindow.document.body || node === clonedWindow.document.documentElement) {
 4                 canvas = renderer.canvas;
 5             }else if(options.scale && options.canvas !=null){
 6                 log("放大canvas",options.canvas);
 7                 var scale = options.scale || 1;
 8                 canvas = crop(renderer.canvas, {width: bounds.width * scale, height:bounds.height * scale, top: bounds.top *scale, left: bounds.left *scale, x: 0, y: 0});
 9             }
10             else {
11                 canvas = crop(renderer.canvas, {width:  options.width != null ? options.width : bounds.width, height: options.height != null ? options.height : bounds.height, top: bounds.top, left: bounds.left, x: 0, y: 0});
12             }

2.代码第 943 行 html2canvas 的方法中 修改width,height:

1 return renderDocument(node.ownerDocument, options, node.ownerDocument.defaultView.innerWidth, node.ownerDocument.defaultView.innerHeight, index).then(function(canvas) {
2     if (typeof(options.onrendered) === "function") {
3         log("options.onrendered is deprecated, html2canvas returns a Promise containing the canvas");
4         options.onrendered(canvas);
5     }
6     return canvas;
7 });

改为:

1 width = options.width != null ? options.width : node.ownerDocument.defaultView.innerWidth;
2 height = options.height != null ? options.height : node.ownerDocument.defaultView.innerHeight;
3 return renderDocument(node.ownerDocument, options, width, height, index).then(function(canvas) {
4     if (typeof(options.onrendered) === "function") {
5         log("options.onrendered is deprecated, html2canvas returns a Promise containing the canvas");
6         options.onrendered(canvas);
7     }
8     return canvas;
9 });

然后就可以使用了,将原来的使用放式稍微还一下就可以了,使用实例如下:

在vue的方法中添加一个获取设备像素密度的方法 

1  getPixelRatio(context){
2      var backingStore = context.backingStorePixelRatio ||
3              context.webkitBackingStorePixelRatio ||
4              context.mozBackingStorePixelRatio ||
5              context.msBackingStorePixelRatio ||
6              context.oBackingStorePixelRatio ||
7              context.backingStorePixelRatio || 1;
8        return (window.devicePixelRatio || 1) / backingStore;
9 },

然后将最上面的使用示例改为:

 1   get_img(){
 2       let self = this;
 3       setTimeout(function () {
 4       var content_html = document.getElementById('content_html');    //要转化的div
 5       let width = content_html.offsetWidth;
 6       let height = content_html.offsetHeight;
 7       let offsetTop = content_html.offsetTop;
 8       let canvas = document.createElement("canvas");
 9       let context = canvas.getContext('2d');
10       let scaleBy = self.getPixelRatio(context);
11       canvas.width = width*scaleBy;
12       canvas.height = (height+offsetTop)*scaleBy;
13       context.scale(scaleBy,scaleBy);
14       var opts = {
15         allowTaint:true,//允许加载跨域的图片
16         tainttest:true, //检测每张图片都已经加载完成
17          scale:scaleBy, // 添加的scale 参数
18          canvas:canvas, //自定义 canvas
19          logging: true, //日志开关,发布的时候记得改成false
20          width:width, //dom 原始宽度
21          height:height //dom 原始高度
22          };
23      html2canvas(content_html,opts).then(function (canvas) {
24        canvas.style.width = width+"px";
25         canvas.style.height = height+"px";
26         var image = new Image();
27         image.src = canvas.toDataURL();
28         document.getElementById('content_img').appendChild(image);      //将转化好的图片插入到防止图片转换的div中
29         content_html.style.display='none'
30      });
31 }

然后在html2canvas插件加载成功后调用get_img()方法即可将比较清晰的图片插入到指定位置 

注:如需转载请注明出处:http://www.cnblogs.com/zhuchenglin/p/7455336.html

posted @ 2017-08-30 21:17  lin_zone  阅读(8235)  评论(0编辑  收藏  举报