正在加载中...

如何在 pyqt 中实现平滑滚动的 QScrollArea

平滑滚动的视觉效果

Qt 自带的 QScrollArea 滚动时只能在两个像素节点之间跳变,看起来很突兀。刚开始试着用 QPropertyAnimation 来实现平滑滚动,但是效果不太理想。所以直接开了定时器,重写 wheelEvent() 来实现平滑滚动。效果如下:
平滑滚动

实现思路

定时器溢出是需要时间的,无法立马处理完所有的滚轮事件,所以自己复制一个滚轮事件 lastWheelEvent,然后计算每一次滚动需要移动的距离和步数,将这两个参数绑定在一起放入队列中。定时器溢出时就将所有未处理完的事件对应的距离累加得到 totalDelta,每个未处理事件的步数-1,将 totalDeltalastWheelEvent 作为参数传入 QWheelEvent的构造函数,构建出真正需要的滚轮事件 e 并将其发送到 app 的事件处理队列中,发生滚动。

具体代码

# coding:utf-8
from collections import deque
from enum import Enum
from math import cos, pi

from PyQt5.QtCore import QDateTime, Qt, QTimer, QPoint, pyqtSignal
from PyQt5.QtGui import QWheelEvent
from PyQt5.QtWidgets import QApplication, QScrollArea


class ScrollArea(QScrollArea):
    """ A scroll area which can scroll smoothly """

    def __init__(self, parent=None, orient=Qt.Vertical):
        """
        Parameters
        ----------
        parent: QWidget
            parent widget

        orient: Orientation
            scroll orientation
        """
        super().__init__(parent)
        self.orient = orient
        self.fps = 60
        self.duration = 400
        self.stepsTotal = 0
        self.stepRatio = 1.5
        self.acceleration = 1
        self.lastWheelEvent = None
        self.scrollStamps = deque()
        self.stepsLeftQueue = deque()
        self.smoothMoveTimer = QTimer(self)
        self.smoothMode = SmoothMode(SmoothMode.LINEAR)
        self.smoothMoveTimer.timeout.connect(self.__smoothMove)

    def setSmoothMode(self, smoothMode):
        """ set smooth mode """
        self.smoothMode = smoothMode

    def wheelEvent(self, e):
        if self.smoothMode == SmoothMode.NO_SMOOTH:
            super().wheelEvent(e)
            return

        # push current time to queque
        now = QDateTime.currentDateTime().toMSecsSinceEpoch()
        self.scrollStamps.append(now)
        while now - self.scrollStamps[0] > 500:
            self.scrollStamps.popleft()

        # adjust the acceration ratio based on unprocessed events
        accerationRatio = min(len(self.scrollStamps) / 15, 1)
        if not self.lastWheelEvent:
            self.lastWheelEvent = QWheelEvent(e)
        else:
            self.lastWheelEvent = e

        # get the number of steps
        self.stepsTotal = self.fps * self.duration / 1000

        # get the moving distance corresponding to each event
        delta = e.angleDelta().y() * self.stepRatio
        if self.acceleration > 0:
            delta += delta * self.acceleration * accerationRatio

        # form a list of moving distances and steps, and insert it into the queue for processing.
        self.stepsLeftQueue.append([delta, self.stepsTotal])

        # overflow time of timer: 1000ms/frames
        self.smoothMoveTimer.start(1000 / self.fps)

    def __smoothMove(self):
        """ scroll smoothly when timer time out """
        totalDelta = 0

        # Calculate the scrolling distance of all unprocessed events,
        # the timer will reduce the number of steps by 1 each time it overflows.
        for i in self.stepsLeftQueue:
            totalDelta += self.__subDelta(i[0], i[1])
            i[1] -= 1

        # If the event has been processed, move it out of the queue
        while self.stepsLeftQueue and self.stepsLeftQueue[0][1] == 0:
            self.stepsLeftQueue.popleft()

        # construct wheel event
        if self.orient == Qt.Vertical:
            p = QPoint(0, totalDelta)
            bar = self.verticalScrollBar()
        else:
            p = QPoint(totalDelta, 0)
            bar = self.horizontalScrollBar()

        e = QWheelEvent(
            self.lastWheelEvent.pos(),
            self.lastWheelEvent.globalPos(),
            QPoint(),
            p,
            round(totalDelta),
            self.orient,
            self.lastWheelEvent.buttons(),
            Qt.NoModifier
        )

        # send wheel event to app
        QApplication.sendEvent(bar, e)

        # stop scrolling if the queque is empty
        if not self.stepsLeftQueue:
            self.smoothMoveTimer.stop()

    def __subDelta(self, delta, stepsLeft):
        """ get the interpolation for each step """
        m = self.stepsTotal / 2
        x = abs(self.stepsTotal - stepsLeft - m)

        res = 0
        if self.smoothMode == SmoothMode.NO_SMOOTH:
            res = 0
        elif self.smoothMode == SmoothMode.CONSTANT:
            res = delta / self.stepsTotal
        elif self.smoothMode == SmoothMode.LINEAR:
            res = 2 * delta / self.stepsTotal * (m - x) / m
        elif self.smoothMode == SmoothMode.QUADRATI:
            res = 3 / 4 / m * (1 - x * x / m / m) * delta
        elif self.smoothMode == SmoothMode.COSINE:
            res = (cos(x * pi / m) + 1) / (2 * m) * delta

        return res


class SmoothMode(Enum):
    """ Smooth mode """
    NO_SMOOTH = 0
    CONSTANT = 1
    LINEAR = 2
    QUADRATI = 3
    COSINE = 4

写在最后

也许有人会发现动图的界面和 Groove音乐 很像,实现代码放在了github。如果这篇博客或者仓库中的代码对你有启发的话就点个赞吧٩(๑>◡<๑)۶

posted @ 2021-04-11 15:35  之一Yo  阅读(1819)  评论(0编辑  收藏  举报