我对简单工厂模式的理解
简单工厂模式就是用一个工厂来生产(实例)有共同属性和方法但又不相同的事物.可以很方便的增加有共同的方法和属性的事物.
个人认为的好处有:
1,增加有共同的方法和属性的事物,不会修改已有的事物.
2,结构清晰明了.
从一个计算器的例子里我们可以看出:
一个抽象类,加上四个操作运算类,最后一个工厂类.
Operation
Operator
Factory
static void Main(string[] args)
{
Console.WriteLine("Please enter a digit A:");
string strNumberA = Console.ReadLine();
Console.WriteLine("Please enter a operator(+,-,*,/):");
string strOperator = Console.ReadLine();
Console.WriteLine("Please enter a digit B:");
string strNumberB = Console.ReadLine();
Operation operation = OperationFactory.CreateOperationFactory(strOperator);
operation.NumberA = Double.Parse(strNumberA);
operation.NumberB = Double.Parse(strNumberB);
Console.WriteLine(string.Format("{0} {1} {2} = {3}", strNumberA, strOperator,strNumberB, operation.Result));

}
个人认为的好处有:
1,增加有共同的方法和属性的事物,不会修改已有的事物.
2,结构清晰明了.
从一个计算器的例子里我们可以看出:
一个抽象类,加上四个操作运算类,最后一个工厂类.
static void Main(string[] args)
{
Console.WriteLine("Please enter a digit A:");
string strNumberA = Console.ReadLine();
Console.WriteLine("Please enter a operator(+,-,*,/):");
string strOperator = Console.ReadLine();
Console.WriteLine("Please enter a digit B:");
string strNumberB = Console.ReadLine();
Operation operation = OperationFactory.CreateOperationFactory(strOperator);
operation.NumberA = Double.Parse(strNumberA);
operation.NumberB = Double.Parse(strNumberB);
Console.WriteLine(string.Format("{0} {1} {2} = {3}", strNumberA, strOperator,strNumberB, operation.Result));
}


}
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