- (void)viewDidLoad
{
[super viewDidLoad];
[self initUI];
[self performSelector:@selector(startGravity:) withObject:Nil afterDelay:1];// Do any additional setup after loading the view, typically from a nib.
}
// 开始重力行为
- (IBAction)startGravity:(id)sender
{
// 设为全局才会有效,不知什么原因
animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];//动画方法都根据这个调用
UIGravityBehavior* gravityBeahvior = [[UIGravityBehavior alloc] initWithItems:@[HUDView]];
[animator addBehavior:gravityBeahvior];
UIAttachmentBehavior *attachmentBehavior = [[UIAttachmentBehavior alloc] initWithItem:HUDView attachedToAnchor:CGPointMake(100, 0)];
[attachmentBehavior setLength:200];
[attachmentBehavior setDamping:0.1];
[attachmentBehavior setFrequency:5];
[animator addBehavior:attachmentBehavior];
}
-(void)initUI{
HUDView=[[UIView alloc]initWithFrame:(CGRectMake(0, 0, 100, 100))];
HUDView.backgroundColor=[UIColor orangeColor];
HUDView.backgroundColor=[UIColor redColor];
HUDView.center = CGPointMake(100, 100);
HUDView.layer.cornerRadius=50;
[self.view addSubview:HUDView];
}