- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
//步骤一:得到当前绘制画布上下文,用于后续将内容绘制在画布上
CGContextRef context = UIGraphicsGetCurrentContext();
//步骤二:将坐标系上下翻转。对于底层的绘制引擎来说,屏幕左下角是(0,0)坐标。而对于上层的UIKit来说,左上角是(0,0)坐标。所以我们为了之后的坐标系描述按UIKit来显示,这里做了一个坐标系上下翻转操作。翻转之后,底层和上层的(0,0)坐标就是重合的了。
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.bounds.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
//步骤三:创建绘制区域
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, self.bounds);
// CGPathAddEllipseInRect(path, NULL, self.bounds);
//步骤四
NSAttributedString *attString = [[NSAttributedString alloc] initWithString:@"ScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhangScottZhang"];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)attString);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, [attString length]), path, NULL);
//步骤五
CTFrameDraw(frame, context);
//步骤六
CFRelease(frame);
CFRelease(path);
CFRelease(framesetter);
}