c++ builder 阻塞模式 socke 教程 说明
1.Client端
阻塞模式常用在单通道Server自动响应收发数据里面,比如ClientA向ServerB发送报文,并且ClientA只需要它发送的这条数据ServerB对它有一个响应。其实c++ builder 里面阻塞模式的收发数据主要理解TWinSocketStream这个流。
void __fastcall TForm1::btn_1Click(TObject *Sender)
{
//1.初始化一些socket参数
ClientSocket1->Address="127.0.0.1";
ClientSocket1->Port=10101;
ClientSocket1->ClientType=ctBlocking;//此处表示socket是阻塞模式
int TIMEOUT=300000,MAXLENGTH=1024;
TWinSocketStream *pClientStream;//TWinSocketStream to read or write information over a blocking socket connection
pClientStream=new TWinSocketStream(ClientSocket1->Socket,TIMEOUT);
//2.连接Server端
ClientSocket1->Open();
//3.发送数据
char sendBuf[1024];
int sendCount=0;
strcpy(sendBuf,E_send->Text.c_str()) ;
sendCount=pClientStream->Write(sendBuf,strlen(sendBuf)+1);
if(sendCount==0) ShowMessage("发送失败!");
//4.接收数据
char receiveBuf[1024];
int Len=0;
if (pClientStream->WaitForData(TIMEOUT))
//在TIMEOUT时间内如果没有接收到数据程序是直会在此挂起,因此如果阻塞模式接收数据的话一般放在线程里面
Len=pClientStream->Read(receiveBuf,MAXLENGTH);
receiveBuf[Len]=0;
Memo1->Lines->Add(receiveBuf);
}
2.Server端(TServerSocket 多线程阻塞模式收发数据)
使用多线程的阻塞模式要从一个TServerClientThread对象中派生一个类,在类的execute()方法中写收发数据的代码。收数据一般通过TWinSocketStream流实现。
这是派生的类的代码头
//---------------------------------------------------------------------------
#ifndef UnitServerThreadH
#define UnitServerThreadH
//---------------------------------------------------------------------------
#include <ScktComp.hpp>
#include <StdCtrls.hpp>
#include "UnitMain.h"
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
class TServerThread : public TServerClientThread
{
protected:
void __fastcall ClientExecute(void);
int __fastcall ReadStr(char * buf);
public:
__fastcall TServerThread(bool CreateSuspended, TServerClientWinSocket* ASocket,HWND hWnd);
__fastcall ~TServerThread();
private:
TWinSocketStream *pStream;
HWND m_hwnd;
};
#endif
//cpp文件
#include <vcl.h>
#pragma hdrstop
#include "UnitServerThread.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
//---------------------------------------------------------------------------
__fastcall TServerThread::TServerThread(bool CreateSuspended, TServerClientWinSocket* ASocket,HWND hWnd) : TServerClientThread(CreateSuspended,ASocket)
{
m_hwnd=hWnd;
FreeOnTerminate=false;
}
//---------------------------------------------------------------------------
void __fastcall TServerThread::ClientExecute(void)
{//当一个客户连接的时候进入ClientExecute
//1.接收数据
try
{
pStream=new TWinSocketStream(ClientSocket,60000);
char buf[1024];
memset(buf,0,sizeof(buf));
try
{
int len=0;
if(pStream->WaitForData(60000))
{
len=pStream->Read(buf,1024);
buf[len]=0;
}
}
catch(Exception &E)
{
}
//2.发送数据
ClientSocket->SendText("已经收到消息!消息为"+AnsiString(buf));
}
__finally
{
ClientSocket->Close();
delete pStream;
}
}
下面是主窗口代码
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "UnitMain.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
ServerSocket1->Port=10101;
ServerSocket1->ServerType=stThreadBlocking; //设置为阻塞模式
//指定缓存使用的线程的个数:如果第一个Client连接Server会自动生成一个TServerThread类对象
//当这个客户端断开时,这个对象不会释放,当第二个Cliet连接时,会重用这个TServerThread而不是
//重新创建此对象。ThreadCacheSize实际上指线程类不被释放的个数。
ServerSocket1->ThreadCacheSize=10;
//
ServerSocket1->Open() ;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::ServerSocket1GetThread(TObject *Sender,
TServerClientWinSocket *ClientSocket,
TServerClientThread *&SocketThread)
{
SocketThread=new TServerThread(false,ClientSocket,Form1->Handle);
}
//---------------------------------------------------------------------------
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