# class People:
# animal = '高级动物'
# soup = '有灵魂'
# language = '语言'
# def __init__(self,nation,name,sex,age,lenght):
# self.nation=nation
# self.name = name
# self.sex = sex
# self.age = age
# self.lenght = lenght
# def f1(self):
# print("%s在吃饭"%self.name)
# def f2(self):
# print("%s在睡觉"%self.name)
# def f3(self):
# print("%s在工作"%self.name)
# p1=People("中国","alex","未知",42,175)
# p2=People("韩国","金所炫","女",21,170)
class GameRole:
gamename="lol"
gamers="两亿"
gamenature="端游对战"
count=0
def __init__(self,name,ad,hp):
GameRole.count=self.count+1#GameRole.count=GameRole.count+1
self.name=name
self.ad=ad
self.hp=hp
print(GameRole.count)
def attack(self,p):
p.hp-=self.ad
print("%s攻击了%s,%s受到了%s伤害,还剩%s血量"%(self.name,p.name,p.name,self.ad,p.hp))
def game_equipment(self,equipment):
self.equipment=equipment
class Shop:
def __init__(self,name,ad):
self.name=name
self.ad=ad
def slaughter(self,p1,p2):
p2.hp-=self.ad
print("%s用%s攻击了%s,%s收到了%s伤害,还剩%s点血量"%(p1.name,self.name,p2.name,p2.name,self.ad,p2.hp))
p1=GameRole("维恩",30,300)
p2=GameRole("纳尔",20,400)
sword=Shop("宝剑",60)
# p1.attack(p2)
# sword.slaughter(p1,p2)
p1.game_equipment(sword)
p1.equipment.slaughter(p1,p2)