- Unity 标准化教学仿真架构:主导设计统一技术架构,支撑大学化学、中学物理 VR 实验产品交付,提升开发效率 30%+,强化跨场景适配性与数据安全。
- 上海迪士尼 AR 互动应用:开发 iOS 端 AR 游乐园 APP,结合 GIS 技术实现游客定位与场景动态加载,优化沉浸式游玩体验。
- 医学虚拟实验系统:基于 Unity3D Steam VR 插件开发,支持 Oculus、HTC Vive 等设备,还原医学实验操作场景,降低实操风险。
- AI 智能教学平台:融合机器学习与 3D 情景技术,打造 AVA(AR+VR+AI)教学系统,含智能批改、个性化练习生成等功能,提升课堂交互效率。
- BIM 建筑可视化项目:负责建筑设备数据采集与三维建模,开发前端实时监控页面,助力建筑物联网高效管理。
- WebGL 云协作建模平台:基于 Three.js 搭建,开发教学游戏化引导模块,帮助用户快速掌握云平台建模功能。
- 手游全流程开发(DAO DAO):主导休闲益智类手游架构设计,用 Object-C 完成 UI 系统、数值计算与网络大厅开发,提升用户粘性。
- Unreal AR 手势识别游戏:适配 Kinect 与手机平台,通过云端 API 打通前后端,实现手势控制的 3D 解谜 ARPG 游戏开发。
- Unity Standardized Educational Simulation Architecture: Led the design of a unified technical architecture to support VR experiment product delivery for university chemistry and middle school physics courses, improving development efficiency by over 30% while enhancing cross-scenario adaptability and data security.
- Shanghai Disneyland AR Interactive App: Developed an iOS-based AR amusement park app, integrating GIS technology for visitor positioning and dynamic scene loading to optimize the immersive experience.
- Medical Virtual Experiment System: Built with Unity3D Steam VR plugin, supporting devices like Oculus and HTC Vive to replicate medical experiment scenarios and reduce practical operation risks.
- AI Intelligent Teaching Platform: Integrated machine learning and 3D scenario technology to create the AVA (AR+VR+AI) teaching system, featuring intelligent grading and personalized practice generation to boost classroom interaction efficiency.
- BIM Building Visualization Project: Responsible for building equipment data collection and 3D modeling, developing front-end real-time monitoring pages to facilitate efficient management of the building IoT.
- WebGL Cloud Collaborative Modeling Platform: Constructed based on Three.js, developed a gamified teaching guidance module to help users quickly master cloud-based modeling functions.
- Mobile Game Full-Cycle Development (DAO DAO): Led the architectural design of a casual puzzle mobile game, using Object-C to develop the UI system, numerical calculation, and network lobby, enhancing user engagement.
- Unreal AR Gesture Recognition Game: Adapted for Kinect and mobile platforms, connecting front-end and back-end via cloud APIs to develop a gesture-controlled 3D puzzle ARPG game.
1. 3D图形学及渲染技术
利用Nvidia英伟达并行开发技术,在团队开发出的图形引擎基础上,实现多种shader技术和光线跟踪(RayTracing)技术
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2. 游戏云平台搭建
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3. 建筑信息管理BIM在线平台
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4. AR模型展示APP手机/iPad应用
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5. 云平台协作建模平台
基于webGL,利用Three.js框架进行二次开发的MVC框架平台
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