using UnityEngine.UI;
using UnityEngine.EventSystems;
/// <summary>
/// 给button添加各种事件
/// </summary>
public void BtnEvents(Button btn,Image listImg)
{
EventTrigger.Entry en1 = new EventTrigger.Entry();
EventTrigger.Entry en2 = new EventTrigger.Entry();
en1.eventID = EventTriggerType.PointerEnter;
en2.eventID = EventTriggerType.PointerExit;
EventTrigger _trigger = btn.gameObject.GetComponent<EventTrigger>();
en1.callback = new EventTrigger.TriggerEvent();
en1.callback.AddListener((BaseEventData pointData)=> { ImgListEnable(listImg); });
_trigger.triggers.Add(en1);
en2.callback = new EventTrigger.TriggerEvent();
en2.callback.AddListener((BaseEventData pointData) => { ImgListEnable(listImg); });
_trigger.triggers.Add(en2);
}