Unity3D c# 使对象物体始终面向摄像机
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtMainCamera : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//当前对象始终面向摄像机。
this.transform.LookAt(Camera.main.transform.position);
this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(Camera.main.transform.position - this.transform.position),0);
}
}
原文链接:https://blog.csdn.net/qq_31726339/article/details/78131729
public class Test : MonoBehaviour
{
public float rotationspeed = 3;//旋转速度
//public float speedpostpone = 3;//移动延迟
public Transform targetmodel;//围绕的目标物体
private GameObject[] image;//需要旋转的物体
private void Awake()
{
image = GameObject.FindGameObjectsWithTag("ico");//你定义tag的名字
}
private void Update()
{
foreach(GameObject game in image)
{
game.GetComponent<Transform>().eulerAngles = new Vector3(targetmodel.eulerAngles.x, targetmodel.eulerAngles.y, 0);
}
}
}
原文链接:https://blog.csdn.net/why820mmm/article/details/134695072

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